Quote Originally Posted by Exodus-E View Post
Aaaaand there we go.
The usual "because it's not like past FF games" post, despite previous FF games also having their own "interpretations" on their own elements (FF11 in particular).

Please refer to the following posts on my stance regarding those tired old arguments:
The point is that it's not a valid excuse.
Otherwise we'd go down a very deep rabbit hole regarding "what's a job supposed to be like or not" (e.g. Scholar, Blue Mage or Sage).
First of all, your obligatory Linkspam post doesn't mention anything new that has been mentioned already in this Thread(some of it even by yourself).

Second, don't complain about other People's desire of wanting a proper SMN that has its main focus (as stated by one of your Links btw) on Summoning when you spout the similar hipocricy yourself with "it has always been like that, since ancient times in this game".

And just shooting a idea off just because it is "someone else's design only shows how ignorant people like you are and how less they care about the combat system as a whole. Every Player that has experienced multiple MMORPG's in their lifetime notices in no time, that the combat system of FFXIV, is mediocre at best since it is lacking alot of things, and a good chunk of it comes from the way how Jobs are designed in the first place. It is not that theyre not working, its more like that they are far too similar from one another and in the case of SMN, the SMN is up tolv49 still just a Arcanist gameplaywise, and some reskinned egiglamour wont fool anyone here.

Tl;dr, imo, if we truly want to have properly functioning jobs then we shouldnt expect bandaid patches over time to fix things, some Jobs need a Operation, and SMN (altrough not a large one, if compared to healers and tanks) is one of them.