Quote Originally Posted by Exodus-E View Post
Beyond that "niche" use (and even then, it was only SCH that benefited from it), I still don't see why would anyone want them "killable" again.
Having to constantly refresh Sustain on Titan-Egi (against anything it wouldn't survive long for) or having to re-summon them mid-fight was not fun.
As I said, making them immune to any and all damage was a step in the right direction (in that we didn't have to worry about their "welfare" anymore).
That is only because they didn't had proper defense values, it would be understandable if garuda and ifrit would be squishy due to their Dps role for single- and multitarget, but even titan was quite weak defensewise.

Quote Originally Posted by Exodus-E View Post
The problem is that, unlike in FF11, FF14's elements are pretty much for "flavor" and don't really matter in terms of game-play (outside of certain content like Eureka or The Masked Carnivale).
With that in mind, you really can't do much with "summons" here outside of aesthetics, which is exactly what the Egi glamour system was meant to do: allow us to apply different "skins" to what we've already covered (role-wise) from the start.
Still, we shall see what else they'll bring to the table in 6.0...
Might as well delete SMN then and allow Minions to fight for any Job and turn Egis into Mogstation exclusive Minions then.

Pet-based classes in MMOs have alot of room design- and gameplaywise and it is a shame that Squeenix keeps going for the easy Route of just dropping a idea, instead of fixing it and learn from the mistakes they made. But i guess all is fair and games as long as the money keeps on rolling and people praise yoshi p. as the god-emperor of mankind equivalent of FFXIV.