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  1. #1
    Player
    Dyvid's Avatar
    Join Date
    Mar 2011
    Location
    Maelstrom
    Posts
    3,057
    Character
    Dyvid Pandemonium
    World
    Adamantoise
    Main Class
    Blacksmith Lv 90
    Quote Originally Posted by MagiusNecros View Post
    Only fun parts of Summoner I find great is the Bahamut and Phoenix parts since they feel great and impactful. The rest just feels so lame.
    So I'm curious. What is it that makes Bahamut and Phoenix feel more impactful than Egi? Size and Appearance? Attack Animation? Raw Numbers?
    (2)

  2. #2
    Player
    Raikai's Avatar
    Join Date
    Jun 2017
    Posts
    3,578
    Character
    Arlo Nine-tails
    World
    Mateus
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Dyvid View Post
    So I'm curious. What is it that makes Bahamut and Phoenix feel more impactful than Egi? Size and Appearance? Attack Animation? Raw Numbers?
    To me it's everything together... The way you summon them after going through a Trance, the appearance, the attack animations.
    (2)

  3. #3
    Player MagiusNecros's Avatar
    Join Date
    Nov 2015
    Posts
    3,205
    Character
    Bastilaa Shan
    World
    Excalibur
    Main Class
    Blue Mage Lv 80
    Quote Originally Posted by Dyvid View Post
    So I'm curious. What is it that makes Bahamut and Phoenix feel more impactful than Egi? Size and Appearance? Attack Animation? Raw Numbers?
    How they are summoned. The summon itself being big and imposing like in the games and of course that big attack with that huge burst number.

    One of the coolest parts of the old final fantasies was summoning some big ass cool looking monster to come and wreck the place.
    (0)

  4. #4
    Player
    Exodus-E's Avatar
    Join Date
    Apr 2014
    Location
    Gridania
    Posts
    506
    Character
    Swygnebb Ahldhyltsyn
    World
    Ragnarok
    Main Class
    Summoner Lv 100
    Quote Originally Posted by MagiusNecros View Post
    How they are summoned. The summon itself being big and imposing like in the games and of course that big attack with that huge burst number.

    One of the coolest parts of the old final fantasies was summoning some big ass cool looking monster to come and wreck the place.
    FF11's weren't as big nor as imposing as previous FF games (they were "better-looking" than Egis, though).
    Just saying.

    Anyways, and as far as FF14 is concerned, Egis are an integral part of SMN's identity.
    Just like cards are for AST or faeries for SCH.
    So those aren't going anywhere.

    If anything, it's far more likely that we'll get more Trances/Demi-Summons in the future.
    (3)
    Forever waiting on *new* Egis/summons (e.g. Ramuh-Egi).

  5. #5
    Player MagiusNecros's Avatar
    Join Date
    Nov 2015
    Posts
    3,205
    Character
    Bastilaa Shan
    World
    Excalibur
    Main Class
    Blue Mage Lv 80
    Quote Originally Posted by Exodus-E View Post
    FF11's weren't as big nor as imposing as previous FF games (they were "better-looking" than Egis, though).
    Just saying.

    Anyways, and as far as FF14 is concerned, Egis are an integral part of SMN's identity.
    Just like cards are for AST or faeries for SCH.
    So those aren't going anywhere.

    If anything, it's far more likely that we'll get more Trances/Demi-Summons in the future.
    If they want to keep egi's relevant we going to need more interaction with them.

    Also Sephirot Egi when?
    (0)

  6. #6
    Player MagiusNecros's Avatar
    Join Date
    Nov 2015
    Posts
    3,205
    Character
    Bastilaa Shan
    World
    Excalibur
    Main Class
    Blue Mage Lv 80
    Personally if they stick to the current way we use our Egi's I'd prefer if their egi skills were on their own GCD system or become oGCDs again so the Summoner can attack at the same time.

    And to make Egi's more relevant they need to have more then 2 abilities. Which I think people have been wanting for a while.

    Furthermore since the Egi attacks becomes dead buttons during Bahamut/Phoenix trances I feel they should turn into different summon attacks during that time.

    I very much dislike relying on casting a spell and waiting for that 0.5s delayed Wyrmwave to come out. It's even worse when the summon has to move and stop before it throws an attack out. Summoning them in a fixed position would be good overall since they are invincible anyway.

    Egi attacks into the Egi ultimate like say Crimson Assault into Inferno feels good. I'd like more of that.

    Right now SMN just feels slow and clunky.

    Which now that I think about why do Bahamut and Phoenix not have auto attacks like the other Egi's do?
    (1)

  7. #7
    Player MagiusNecros's Avatar
    Join Date
    Nov 2015
    Posts
    3,205
    Character
    Bastilaa Shan
    World
    Excalibur
    Main Class
    Blue Mage Lv 80
    If Yoshi doesn't want to add a slew of new skills to accommodate the 3 summon types he should be adding in unlockable Egi glamours for each Eikon/Esper trial we complete or make them Savage/Extreme rewards akin to Tank mounts.

    People have been asking for Ramuh egi and Sephirot Egi for a while.

    If time can be put in for Carbuncle there is no reason why the others can't be implemented as well.

    -----------------------

    As for FF11 summons. We don't want that kind of gameplay where you call down the summon and it goes on a absurd CD for the whole server or has severe costs.

    What I think players want is the aesthetic of summoning a scaled down summon beast to fight with akin to FFX style summoning. Instead of what we got.

    Personally Carbuncle looks leagues better then Ifrit/Garuda/Titan and I won't be using them.

    As for gameplay changes I do feel Egi assaults need another look at as well as hpw Bahamut/Phoenix Function.
    (0)

  8. 05-02-2021 04:43 AM
    Reason
    Mistake

  9. #9
    Player
    Dyvid's Avatar
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    Mar 2011
    Location
    Maelstrom
    Posts
    3,057
    Character
    Dyvid Pandemonium
    World
    Adamantoise
    Main Class
    Blacksmith Lv 90
    Well I personally have no issues with Egi Assaults "ghosting", but I also don't use them while moving or while the Egi is out of range. I also make sure to summon Egi in the middle of the party before I use Devotion. When I use Bahamut/Phoenix I do my best not to move around much, sucks sometimes but that is where "know the fight" comes into play. Do I think changes need to be made, yep and have suggested as such on many other threads.
    Quote Originally Posted by MagiusNecros View Post
    If Yoshi doesn't want to add a slew of new skills to accommodate the 3 summon.
    I would love to see new skills but honestly I'm scratching my head as to what. I guess if I could I would make the following Egi changes.
    • Divide Egi into two categories; Single Target and AoE attacks. This would give devs the option to either make an Egi Glamour into ST or AoE and help stream line the system. Ifrit, Titan, Shiva would be ST and Garuda, Leviathan, Ramuh would be AoE. I would love to see more at the launch of 6.0 but I would be happy with just these 6. Also yea, redesign current Egi to be slightly bigger, Hume, and better appearance like people want. In fact they don't even need to look like the FFXIV primals but designed with in the same vein of the summon.
    • The "tank" Egi would be removed and replaced with a summon animation spell that cast the barrier on the player. Also change Devotion into a summon animation spell cast rather then Egi. Sucks to be locked out of the spell during Demi Phase.
    • Change Egi Assualts to use Aetherflow stacks rather than current system. Command Egi, Egi uses stack when it performs the ability, stack consumed. Fester and PainFlare would just be a shared cooldown. Honestly I would like to see a change where Fester extends current SMN DoTs and Painflare / Ruin IV be upgrade spells during DWT.
    • As for Egi Assaults... I would say Melee needs a gap closer, one 8 or 15 sec DoT, and one heavy hitter. AoE would be AoE attack, AoE DoT, and Ground effect with shorter duration. Make it a ability rather spells again with a 2.5s cooldown. Hate the situation where all you have is a downdraft charged and about to summon Bahamut/Phoenix. Just a waste. Speaking on that, make Egi Enkindle a straight Burst Attack, no DoTs or area effects.
    • Need to increase Egi and Demi speed to 1.5 rather than just 1.0. Hate to have them trail behind.
    (1)
    Last edited by Dyvid; 05-03-2021 at 08:19 AM.

  10. #10
    Player
    SkyEdge1's Avatar
    Join Date
    Sep 2013
    Posts
    105
    Character
    Sky Narukami
    World
    Sargatanas
    Main Class
    Lancer Lv 80
    So this is coming from the viewpoint of an absolute smooth brain DRG main. But doesn't SMN feel like it's about to burst with how much it's getting? Like something is gotta give with it right? DoT management, Pet Management, the longest rotation on a class, and the highest penalty for error margin on a dps. So if the dev team decided to rebuild the class by scrapping something, what would mains' of SMN be the most comfortable losing? From my PoV I feel like DoT is a no Brain to scrap and rework the job from there no?
    (1)

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