Page 5 of 18 FirstFirst ... 3 4 5 6 7 15 ... LastLast
Results 41 to 50 of 184

Hybrid View

  1. #1
    Player
    Feidam's Avatar
    Join Date
    Aug 2013
    Posts
    593
    Character
    Aenn Do'chas
    World
    Coeurl
    Main Class
    Summoner Lv 90
    At this point the summoner isn’t what I originally signed up for and I have moved other jobs as a main. The Phoenix is gorgeous but they destroyed the a dot class I loved in ARR and HW. There are so many versions of the summoner I do hope they figure out a way to settle on one. Really hoping maybe we can get a geomancer dot class to fill gap. Maybe they can shift the fester, painflare aethEr mechanic that way and double down on the current egi assault and Demi/trance phase rotation for the summoner. And how do I miss shadowfalre!
    (2)

  2. #2
    Player
    Ayden's Avatar
    Join Date
    Jul 2011
    Posts
    89
    Character
    Dante Vigilante
    World
    Tonberry
    Main Class
    Miner Lv 43
    I wonder how come they can't make Egi Assaults instant like the Phoenix's abilities, as in the egi uses the ability as soon as we press the button without any delay.
    (0)

  3. #3
    Player
    Exodus-E's Avatar
    Join Date
    Apr 2014
    Location
    Gridania
    Posts
    506
    Character
    Swygnebb Ahldhyltsyn
    World
    Ragnarok
    Main Class
    Summoner Lv 100
    Quote Originally Posted by Ayden View Post
    I wonder how come they can't make Egi Assaults instant like the Phoenix's abilities, as in the egi uses the ability as soon as we press the button without any delay.
    Because unlike Fountain of Fire and Brand of Purgatory (which temporarily replace Ruin III and Outburst respectively), the Egi Assault(s) don't come from the player.
    Rather, they act as "orders" given to your pets to execute their respective skills, just like with Aetherpact -> Devotion and Enkindle, thus the delay.
    (4)
    Forever waiting on *new* Egis/summons (e.g. Ramuh-Egi).

  4. #4
    Player Anhra's Avatar
    Join Date
    Sep 2020
    Location
    Ul'dah
    Posts
    824
    Character
    Anhra Nefaris
    World
    Omega
    Main Class
    Scholar Lv 90
    From the way i see it, Squeenix should finally discard the Egi's for good and turn them all into demi-summons along with a job mechanic that allows the player to choose/manage between said summons (in which every demi-summon has their own, seperate resummon cooldown which should be, fairly long before reuse, maybe even like 5min CD each so that everytime you do summon, it feels really impactful).

    As for Spells, i'd say rework all the "basic" spells into something like this to keep combat interesting:

    -Ruin 3 becomes a fully fleshed Dot(replaces Outburst if enemy suffers from it)
    Ruin 2 becomes a DoT/debuff that grants a buff(once unlocked)that allows the use of Ruin 4 for a limited time (replaces Ruin 2 as usual) once the duration has finished:
    -Ruin 4, (duration maybe 1/3 of the cooldown from Ruin 2) during the effect you can as before, cast a instant Spell with maybe a lower potency than usual, but will have a low chance to make one DoT "explode" for the full duration while reseting the timer.
    -Outburst becomes a Dot (replaces Ruin 3 if enemy suffers from it)
    -Tridisaster is now a debuff that makes DoTs tick faster on the enemy suffering from it, while reseting the cooldown for Energydrain/-syphon
    -Energydrain/-syphon is now a Skill that targets one target/multiple targets and "channels" them for like up to 10 seconds until the SMN moves. It does damage each second and regens HP (MP with syphon or vice versa) with each tick.
    - Painflare makes all DoTs deal damage for their full duration at once (similar like BLM does, always felt like this should be a thing SMN should have)
    -Enkindle stays the way it is (maybe potency changes?)

    As for the former Egi-skills, i'd say those should be used to grant demi-summons additional Skills.
    (0)
    Last edited by Anhra; 03-11-2021 at 05:20 PM.

  5. #5
    Player
    Exodus-E's Avatar
    Join Date
    Apr 2014
    Location
    Gridania
    Posts
    506
    Character
    Swygnebb Ahldhyltsyn
    World
    Ragnarok
    Main Class
    Summoner Lv 100
    Quote Originally Posted by Anhra View Post
    From the way i see it, Squeenix should finally discard the Egi's for good and turn them all into demi-summons along with a job mechanic that allows the player to choose/manage between said summons (in which every demi-summon has their own, seperate resummon cooldown which should be, fairly long before reuse, maybe even like 5min CD each so that everytime you do summon, it feels really impactful).
    That's extremely unlikely, since doing so would also remove Carbuncles as permanent pets, which would infuriate A LOT of people.
    Also, it's far, far too late to do so from a story/lore standpoint.

    Once again, the most practical/logical solution would be for them to continue adjusting them (especially their A.I. behavior), as well as implementing proper Egi glamours to be managed from a dedicated UI window (similar to how BLU's spellbook works).
    (0)
    Last edited by Exodus-E; 03-12-2021 at 01:33 AM.
    Forever waiting on *new* Egis/summons (e.g. Ramuh-Egi).

  6. #6
    Player
    Raikai's Avatar
    Join Date
    Jun 2017
    Posts
    3,560
    Character
    Arlo Nine-tails
    World
    Mateus
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Exodus-E View Post
    That's extremely unlikely, since doing so would also remove Carbuncles as permanent pets, which would infuriate A LOT of people.
    Also, it's far, far too late to do so from a story/lore standpoint.

    Once again, the most practical/logical solution would be for them to continue adjusting them (especially their A.I. behavior), as well as implementing proper Egi glamours to be managed from a dedicated UI window (similar to how BLU's spellbook works).
    They can just have the carbuncles and old egis being just cosmetic companions.

    I think there's a reason why the pet gameplay has escalated into what it is today, and is probably not just some AI adjustment, but actually the foundation of that "sphagetti code" not letting them go all the way through with a proper functional pet AI.

    Despite us, or them, either enjoying egis or not, if that's really the case, then it's better to just give the last blow on the pet gameplay, since it's nearly that to begin with...
    (0)

  7. #7
    Player
    Karshan's Avatar
    Join Date
    Jun 2017
    Posts
    416
    Character
    Lina Kirell
    World
    Moogle
    Main Class
    Summoner Lv 100
    Although I was an advocate of losing the egis to only have summons, I now more think of getting more summons but leaving the egis be for those who like it, since they don't seem to be adding another pet job that could take summoner's place on that matter anywhere soon.

    But clearly I want more summon stuff, maybe have ED and Dots turned into summon themed support to mesh the whole kit back up into two main blocks : Egi support/oriented kit when Egis are there, Summon support/oriented kit when they are out as a "burst" phase.

    And not a mess of 4 unlinked blocks as it is now.

    My wishlist : (a bit of a revert)
    - Consolidate Ruin : lose the ruination thing. Have ruin 4 just be ruin 3, same potency, instant cast, but more MP costly. For movement phases and weaving.
    - ED : have it give 3 stacks of primal ether
    - Egi Assault : have 3 different (and not two) skills, with one being the dot to maintain. Put them back as oGCD. Using one costs 1 of the primal ether stacks.
    - Trances : consolidate & reduce duration (10 secs), and condition them to 3 primal ether used (the usage still counted in case of death).
    - Trances way of working : like Phoenix, changes the theme of your spells. Lose the autos thing, have 2 oGCD proper to each summon (but button shared) to use during trance instead. Have only 1 finisher to account for reduced timer, a bit more powerful than a single current one but not to the level of 2 of them (maybe something like 1k potency). Have the finisher different according to summon.
    - Add a 3rd Summon. Have each of the 3 sumon have a special effect (Phoenix is the regen, maybe have Bahamut be a devotion, and Alexander be a DoT ?)

    You would have every 30 seconds spent as 20 seconds of Egi time, 10 seconds of trance. The Primal Summoned would depend on the Egi used. So you could you know time the regen of phoenix, have Bahamut every 1 out of 2 on the 60 seconds buff window...). You could cycle through all 3, or use the same all the time.

    Variety, meshing, not too long ruin spam down time. Would require creativity for all those "themed" versions of oGCD, finishers, etc... but oh well, one can dream.

    It's just a wishlist, by no means a perfect idea.
    (0)
    Last edited by Karshan; 03-12-2021 at 04:31 AM.

  8. #8
    Player Anhra's Avatar
    Join Date
    Sep 2020
    Location
    Ul'dah
    Posts
    824
    Character
    Anhra Nefaris
    World
    Omega
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Exodus-E View Post
    That's extremely unlikely, since doing so would also remove Carbuncles as permanent pets, which would infuriate A LOT of people.
    Also, it's far, far too late to do so from a story/lore standpoint.

    Once again, the most practical/logical solution would be for them to continue adjusting them (especially their A.I. behavior), as well as implementing proper Egi glamours to be managed from a dedicated UI window (similar to how BLU's spellbook works).
    Carbuncles could still be a thing for Scholar (as egiglamour for the fairy), since SCH seems to be tied closer to Arcanist, so it isn't that much of a deal. And if there is a Job that clearly would benefit the most out of Pet Controls, it is clearly Scholar with his Fairy.

    Cutting SMN completely off from Arcanist is the only way to fix SMN once and for all, so that it can finally become it's own thing.
    (0)

  9. #9
    Player
    Exodus-E's Avatar
    Join Date
    Apr 2014
    Location
    Gridania
    Posts
    506
    Character
    Swygnebb Ahldhyltsyn
    World
    Ragnarok
    Main Class
    Summoner Lv 100
    Quote Originally Posted by Anhra View Post
    Cutting SMN completely off from Arcanist is the only way to fix SMN once and for all, so that it can finally become it's own thing.
    Or they could simply go back and "fix" Arcanist, so Summoner (and to a lesser extent, Scholar) gets fixed through it as well.
    And once again, it's already way too late to separate them from a story/lore standpoint, which has been solid/consistent since ARR.

    Also, you keep forgetting all the supplemental resources that rely on Summoner having Egis around (trailers, artwork, CG renders, encyclopaedia, etc.).
    (0)
    Forever waiting on *new* Egis/summons (e.g. Ramuh-Egi).

  10. #10
    Player
    battleshadow66's Avatar
    Join Date
    Mar 2019
    Posts
    68
    Character
    Matthew Tribal
    World
    Behemoth
    Main Class
    Reaper Lv 90
    Quote Originally Posted by Exodus-E View Post
    Or they could simply go back and "fix" Arcanist, so Summoner (and to a lesser extent, Scholar) gets fixed through it as well.
    And once again, it's already way too late to separate them from a story/lore standpoint, which has been solid/consistent since ARR.

    Also, you keep forgetting all the supplemental resources that rely on Summoner having Egis around (trailers, artwork, CG renders, encyclopaedia, etc.).
    No thanks, the Arcanist toolkit doesn't even fit the SMN job well. It works well for Scholar though. Miasma, Bane, fester, these spells feel like they were added into before SMN was being worked on and the devs just said, "f it, looks good". A lot of what Arcanist does fits Scholar well, but feel wrong for SMN.
    (1)

Page 5 of 18 FirstFirst ... 3 4 5 6 7 15 ... LastLast

Tags for this Thread