Results -9 to 0 of 85

Threaded View

  1. #23
    Player
    ssunny2008's Avatar
    Join Date
    Mar 2014
    Posts
    577
    Character
    Micela Arzur
    World
    Shiva
    Main Class
    Pugilist Lv 90
    Quote Originally Posted by Kabooa View Post
    Trash without reward is basically pointless.

    What's the point of having time filler mobs that have nothing to do with the encounter, either directly (Enemies grant a buff for example) or indirectly (Enemies drop a component used to craft something useful)?

    Given the hard time limit players get to complete the instance, those enemies can stay gone. The novelty of their presence wears off quickly, even the more "interesting" fights.
    Having just trash as you have as alex raids is pointless yeah, but it´s another thing if you´ve complete raids like you´ve in other games where you move from boss to boss and between them you might solve some puzzles or actually those puzzles are part of the next boss. Some stuff could grant an extra chest or while activating something you might be able to summon a bonus boss which is harder then the endboss of the raid. It would even be easier to split the endboss in its 2 phases and more advanced mechanics + double loot and all that WITHOUT a timer which would force you to play the first phase again and again. The overall atmosphere would be much better than this in and out jumping from boss to boss too. (And rewards are not the only thing some ppl playing for.)
    (0)
    Last edited by ssunny2008; 02-19-2021 at 09:56 AM.