This tier's mechanics have been stale, and the only interesting mechanic that had potential (E12 Primals) is just a simplified Chariot/Dynamo + Cardinals/Intercardinals. It's definitely a bad thing when a static just instinctively form clock group in a BLIND prog without seeing mechanics, due to how predictable the entire tier is.
The fact that Delub Savage exists means that there's precedent in having those mechs actually function in an environment like Savage. (I fully believe that Delub Savage is much MUCH harder than current Savage. It makes current Savage look like an EX in comparison). I fully believe that they should add those mechanics in Savage, and they honestly shouldn't be scared of the backlash LR had back when Verse was relevant. It was ass to pug, but looking back, it was honestly unforgettable as a mechanic. I want more of that mech rather than "Iron Chariot v356".
Like I said, this tier's been bleh in terms of raid mechanic creativity. Even Verse was a lot more creative than this tier. E8S blows mostly every fight in this tier out of the water. That's why I'm hoping that mechanics in other content like 24 mans, Delub and EX find its way into Savage.They should get ride of their pattern "aoe-mechanic-tb-aoe-mechanic-tb etc..." and design every boss from ground up different. More double / triple bosses or boss + add and not just an addphase would be welcome too.
They should nerf / rework a bunch of tools of all classes. TB are a perfect example. You invul them up to 3 times per fight, maybe even 4. The dog is the only one where a real tankswap is needed thx to the debuffs. The TB´s in E12s force a lot of defs, but nothing is coming after that. No hardhitting boss, no def-rotation, no permanent tank swaps every minute to assist the healer, nothing. It´s just not needed. I play WAR on another char and it´s like "Don´t worry healer, i´m going to invul and healing myself after the TB!". Or you´ve PLD who easily use his invul to eat every mechanic without any damage debuff. On top of that, each defs on tanks became pretty much the same. I would like to see someone coming up like "Let DRK taking this tankbuster, it´s magical damage!"
Yeah it sucks. Which is why I really want more raid mechanics that can be solved by a Physical Ranged. They have a lot of CC, why not have Physical Ranged use it on add phase. etc....Bard has a cleanse, but for what? Debuffs has become so rare and it has only a one time use. You can´t really assist the healer with it.
Ranges has a silence, why does tanks have a silence? They made use of double silence in E8s addphase, but that´s it. It´s actually probably one of the better mechanics since it was a dps check and you needed those stuns and silent abilites.
I sound like a broken record at this point.
Honestly. We as a group abuse the living hell out of Tank LB3. I don't think it's an issue at all. It's another tool that people can use in all content (Hell I've even used Tank LB in a dungeon when the DPS is low), and removing it would just tear out another piece of this game. LB is fine as it is. If LB cheese was still a thing I would see it as broken(even though it actually took a lot of planning and execution to do), but right now it's fine.Limit break is a cool thing, but heal LB3 is just broken and saves more than enough runs which should´ve ended at some point. I´ve done like 100 E6s runs and only like 5 of them were clean. The most went down at the last mechanic with the DD tethers, but np, one heal survived, gg! Tank LB3 is pretty much non existent unless fights like alex or WoL force its one time use for whatever reason. DD LB3 is fine if you miss that 1% damage, but it´s getting useless pretty fast and destroys the rotation of the DPS pretty much.
Yeah I agree. We definitely need more mechanics that use tools. Add that to ranged physical's responsibilities. Give Ranged something to do lol.And the list goes on. We´ve too much tools which are not forced to be used often enough or too strong tools which gets pretty much abused to play around a handful of mechanics or issues a class could have without a decent build. The rest are some medigation tools to survive big aoe´s, which are always at the same point in the fight. Here again, once seen, press the button.
EDIT: Btw i would like to see stuff like castrum as 8-man savage content. To play a complete dungeon with 4-5 bosses, some hardhitting trashgroups, puzzles and no timer would bring more enjoyment than the current system to me.
Castrum legit feels more like a raid to me than Savage. It's definitely a lot more interesting than the current system.
I don't really know if they'll bring it back though considering a lot of people hated going through trash that they pretty much got rid of it completely back in SB.



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