Well yeah i should´ve written "class or role based", bad formulated.
The thing is, if we just look at the content from last year, there is nothing like that and i can´t believe that SE will change their mind. They want to force the said build of a raid-team, but that´s it imo. It would be another thing if you NEED those big shields to survive mechanic X, to have that kiting or baiting OT / phys. range dps in several mechanics, not just once in 12 fights for a short window. It has become pretty primitive and predictable.
E11/E12s are a good step in the healing direction, but if we have a look at E11s, you can still perform a good rotation. Cycles are the only real badass mechanic there and SE is even so smart to place prismatic right in front of it, just for the case any healer could be oom or without cd´s. As long as noone is dieing you don´t even need your class-stat, just hold MP reg on cd.
I can´t see much difference with the boss positions either. They do port back into the middle for the big mechanics. The only exception might be the dog in E10s when he switches his form.
It might be not a thing for you, but the phys. range play all very similar to me, just because i´ve the range, the mobility and can do whatever i want, when i want. That one is more dot/procc related and the other has burst, doesn´t make the difference in kind of "how does a class feel to play".
Imo i can´t trust in SE to return from their strict boss pattern and those stack/spread mechanics with RNG safezones. Don´t get me wrong, some are really good made and well presentated, but there are no real mechanics anymore which put the players under pressure or are made for specific roles. Overall damage has become to much of a factor than everything else.
Of course i do, the thing with raids and their mechanics was the first thing i talked about when this thread started. But away from this, i personally would like to see way more depth and unique stuff on them. Imo they´re way to boring and to similar to play for me. I love the base idea from bard, but it got nothing but flat raid damage and a cleanse you´ll never need.



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