It is. I do agree that MCH right now has literally NO gap between good MCHs and bad MCHs, but I disagree with BRD and DNC. There used to be a lot of nuance with BRD back in SB, and despite it being dumbed down by a lot in this expansion, the skill expression is still definitely there with proc/apex juggling. DNC's skill expression is definitely there with delaying your dances depending on procs, and making sure that your Dance still lines up by keeping track of GCDs you've delayed, not unlike how SAM adjusts their filler during downtime. If anything, your ideas about how braindead ranged physical is actually only applies to MCH. And if they're gonna reimplement gunmage, then that's fine with me.
That's pretty much the nature of combat in this game, especially if you're in a static. Farm parties are the most boring shit ever. Advanced Relativity was only really hard during blind prog, and it just turns out that Advanced Relativity is just braindead easy post prog. The encounters are heavily scripted that the only job that gets varied gameplay in a highly optimized group is proc based jobs like BRD, DNC and jobs that depend on positioning like BLM. This is honestly a problem with 8 man content, not a ranged physical problem.It might be ok in the beginning, you´re gonna be happy with bigger numbers, more tools and you might feel more useful to the party or whatever. But what happens with some time? It would getting stale pretty fast.
The thing is, this isn't actually what's wrong with the role. You can do "20k dps start, 21k dps improved, 22k dps mastered the fight" just fine with BRD/DNC. It actually takes a lot more brainpower to adjust GCDs on the fly for DNC and juggle procs as BRD, especially in a two target fight. Procs bring a lot of potential for optimization in encounters, you can say it's RNG, I say it's adapting on the fly. It's skill expression.As example, melee / caster fights are more like "20k dps start, 21k dps improved, 22k dps mastered the fight." You improved and this is a great feeling obviously. You can be proud of your performance and having a new color at fflogs.
Phys. range on the other hand are like "22k dps start, 22k dps improved, 22k dps mastered the fight". There is no space and no tools to improve due to missed requirements.
The main problem is that even with "20k dps start, 21k dps improved, 22k dps mastered the fight" they're still on the bottom for dps without anything to answer as to "why". Physical Ranged mobility is useless in this tier and raid series. We all just stand in a clockwise position, and move once per minute for mechanics. The only real time I get disadvantaged in a fight as a BLM is during Lion's with no Tether. There's no mechanic that's specific for you to handle, like O11S Panto, that justifies Ranged Physical's movement. No add to kite around the arena. No AoEs that spawn on you. No Twister to bait on your position. No Mustard Bomb to bait away from the party. Nothing.
While I would like the rotation rework too(especially for MCH), I don't think that is the right answer for the role(but maybe for MCH). I think raid design, more utility based gameplay, and more optimization tools for the party is a lot better than the role's rotation being reworked for a 3rd time(except for MCH. I really hate ShB MCH).



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Of course there is some taste of an own opinion, but i think we can agree, that a lot of stuff goes into the wrong direction objectively seen. 

