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  1. #1
    Player
    ssunny2008's Avatar
    Join Date
    Mar 2014
    Posts
    577
    Character
    Micela Arzur
    World
    Shiva
    Main Class
    Pugilist Lv 90
    Quote Originally Posted by CKNovel View Post
    snip
    I don´t know what you want. I´ve said more than one time that i would be fine with more support abilities or deeper gameplay, even better mechanics where the mobility of ranges is going to shine / which aren´t so easy to play. Someone else came up with parsing percentages and ranks, i answered, you answered and here we are. If you want to talk about such stuff, maybe bring some ideas up, instead of replying like "we´re only here for the 1%, mobility isn´t worth anything, etc.?!"

    That those "metaslaves" exist is real, especially in the upper 10% of the players who plays more endgame content than anything else. You answered it by yourself, "Double range was popular". Do you see them permanently right now? I don´t on my datacenter and the amount of blackmages / double-caster groups definately increased due to its preference on the current content.
    And for any scenario you come up with, there is the opposite scenario too. It´s not like SE is ignoring phys. range on purpose or whatever. They obviously have a plan when they dumb down one class after the other and hey... bard got that 10 potency buff and now it seems to fit the numbers SE wanted to get. Otherwise we would´ve seen more buffs/nerfs i guess.

    And yes, i know about those melee friendly bosses. 2/3 from 12? And how many are caster friendly? 6,7,8, maybe even 10? And phys. range friendly? 12/12?

    Tbh, if it wouldn´t be about DPS in the first case, you wouldn´t open that big barrel about it. And you still missing a clear fact, you are you, i´m who i´m. It might be easy for us to play any class, to adjust to any content, whatever, but this is not a thing for the majority.

    EDIT: And please don´t come with "but you´ve said this or that about DPS,..." now. I´ve named it once, followed by a novel about the lack of class design overall and primitive boss mechanics in my first post. That SE dumbs down everything and that any boss follows a strict design pattern, no matter the poor spread/stack RNG mechanics, is the REAL ISSUE behind boring gameplay and the lack of needed raid support. Point and click seems to be SE´s goal... i can´t wait that 19 classes will only have 3 buttons left and the bossfights will take no longer than 1 minute with AOE -> tankbuster -> RNG stack/spread -> GG.
    (1)
    Last edited by ssunny2008; 02-13-2021 at 09:54 AM.

  2. #2
    Player
    CKNovel's Avatar
    Join Date
    Aug 2019
    Posts
    1,915
    Character
    Cassia Kaedhan
    World
    Ragnarok
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by ssunny2008 View Post
    If you want to talk about such stuff, maybe bring some ideas up, instead of replying like "we´re only here for the 1%, mobility isn´t worth anything, etc.?!"
    We already did.

    We proposed range limitation, a new form of casting, new support role action that would actually improve the party mobility, asked for more situationnal mitigation.
    But that's SQEX decision and I'll have to trust them. If they fail to deliver, no biggies, I'll wait for another 2 years for a good MCH iteration on all point.
    Since SQEX have no ideas where the BRD can go, I fear even more for them and hope the game designer will end up with genius ideas.
    And that's only personnal, but I'd like DNC to be less relying on others.

    Quote Originally Posted by ssunny2008 View Post
    That those "metaslaves" exist is real, especially in the upper 10% of the players who plays more endgame content than anything else.
    Alright let's be really picky and pick World first, alright? There was one BRD in every world first this expansion despite BRD being the ranged getting the short end of the stick.
    I haven't checked every world second/third, but BRD was quite dominant. And it's world first, so it should be the upper 10% (Even 10%, it's far from "everywhere"...). Do you need more?

    UCOB first actually had a DRK. Do you know the reason behind choosing a DRK in SB, the worst tanks? When asked, the player answered:
    "I just like the job."
    People play what they want to play. Even the upper end. Those metaslaves exist, but not where you imagine and not as present in the game.
    It's all there, all solid and facts just accept it and move on.

    As for melee uptime, won't repeat myself in detail again. Way too many bosses with permanent melee uptime, missing all positionnals will not put you behind a ranged.
    (4)
    Last edited by CKNovel; 02-14-2021 at 04:49 AM.