Quote Originally Posted by ssunny2008 View Post
Work needs to be done everywhere of course, but the content is viable with any class and dps farm isn´t even part of the game. Either the boss is dead or not. And with phys. ranges you´re that happy one, who can always adjust to everything easily at any time in every content. You´re not just that 1% raidbuff, maybe to the top tier metaslaves, but the most don´t care about that.
Everyone relies on that 1%. Casual like most hardcore, it brings survivability aswell. Ignoring it would just be counter productive. (A little funfact: at the beginning of 5.0, ranged were SO LOW, it was theorycrafted that replacing a ranged with a BLM was a better choice for the "metaslaves")

If every content is doable and dps does not matter, then there's no reason why rangeds are at a lower DPS. That logic doesn't works, we could nerf SMN/RDM just because "They have a res" or because "They have too many instant casts" and just answer to them "But every content is doable.". Any counter argument to that logic would just fuel the need to increase ranged utility/DPS.

If DPS doesn't matter, then there's no reason to let the ranged at the bottom.
If DPS does matter, then ranged needs to be buffed.


Alas, if only it was DPS.
SQEX do not care for ranged during this expansion, they cared so little they set Tactician/Troubadour/Samba at 180s at the beginning of the expansion.

As for boss battle design, don't forget Eden's Verse. The most mobile tier, yet it was caster shining, not ranged, who remained at the bottom.
The difference between a good and a bad player, is that one is prepared to face any change of situation and to react accordingly. RNG is necessary in Savage as it makes the bosses less predictable.
If a Melee/Caster can't adapt, it's on them. Especially on content like E7S or E11S with very easy melee uptime.