Just got in my mind.
What you claim are player made issues or missplays. Those can happen everyone at any time, no matter the class you´re on. What can interupt melees or casters... is the game.
As caster you can get easily fckd up by bad RNG mechanics like the shadows in E10s. The first shadows and their placement, can decide a lot about how a BLM have to go on. Same with melees if the boss turns or that you´re forced in a spot like E9s platforms. I don´t have 1000 years of true north to get ride of this.
For example, i do every fight twice per week with 2 different statics as tank and monk. We´re away from practicing, but i still want to raise my DPS of course and especially E9s is a killer for me and i had a hard time to reach my 22k (90) on monk lately. All this just because the boss might turn or not. You get the wideangle or the other one first or not, which comes directly into all my cooldowns. Than i´m staying east on the platforms and have to spam RoE or true north all day long as long as the boss isn´t looking north directly, otherwise i have like 1mm to play my positionals. At E11s it makes even a difference if i´m on M1 or M2 as much as if fire or lightning side-mechanic comes first.
Tbh, i enjoy monk, but in such fights that just fck up my whole gameplay again and again i would like to be that phys. dps. I would move into a safezone and i can freely perform my rotation. I don´t have to adjust, i don´t have to click RoE/TN 10 times, i don´t get fckd up because the boss turns in a RNG direction, whatever happens.
When the game is throwing tons of shit on me, i wouldn´t care about it much if i would play phys. range. That there are some world 1 players with 26k dps, is because they practice and practice again. They´re going in with a top team, waiting for that lucky RNG, they time their buffs and and and... This is not possible with randoms or standard statics who play 2-3 times a week for a couple of hours to progress a little bit.
I´m up for any boss changes, more support skills and more depth (on every class), but not for more / similar damage on phys. range classes, as long as they can do whatever they want, whenevery they want. But of course, the gap shouldn´t be somewhere like 5k in the end. 1-2k in average based on the boss seems fine to me.



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