The trick is to veil the grind in a way that's enjoyable. I think we can all agree here that soloing doblyns in an endless loop pre-nerf wasn't exactly fun (unless you played archer!). I actually enjoy guild leve's right now since with the right setup you can get alot of sp, but it's really not the optimal way since you don't actually get the rewards from it.

What this game lacks is just basic content. There are no dungeons, no real quests. I don't count these new quests as anything but filler newbie content. No unique rewards that can't be found for cheap in the wards and no experience for completing them. There are dungeon like areas, but without points of interest or unique mobs, they're no different than any other area. The main storyline is so simplistic you might as well just play the cutscenes rather than have us actually do anything. What happened to the progression storylines that required teamwork and specialized setups to complete like in FFXI? Until stuff like this is in place this game will just be a massive grind fest.