according to alot of people on here who obviously are full of it, you can kill them at 15.....cuz 15s can do everything a 50 can![]()
My XIVPad: http://xivpads.com?2031148
It's more of a lack of sense of progression. If you don't have that carrot on a stick which is critical for MMO's you really don't have any sense of why you even bother playing. Right now all there is to do is grind, and while I do enjoy me some grinding, if that's all there is going to be for the next 6+ months, there won't be very many left to see PS3 release.
Winter is pretty much quoting game designer Chis Cao (ironically a fat dude comic book lover) he pretty much told a gaming site that leveling in mmo are essintially pointless. That it was a useless time sink since the real fun is at end game. He help made DCUO start with lvl 30 cap. It takes about a week to hit this cap. And all that is left is years of end game grinding for tier gear. Alot of ppl bought into this (imo bs) concept and felt the same.
He feels mmo need to be fast paced.
Imo this game designer is silly. MMO are meant to be a bit slower paced (in a sence) since mmo are games that grow over time. There is no reason to "race to the end" unlike most single player games. They are meant to be enjoyed over time.
Having levels pretty much are just away for us to spend time in the game. It gives us something to do. And the higher we progress, the more stuff we unlock. Leveling doesn't need to be "work" before the fun. Leveling shpuld be fun as well, no matter the pace.
Well it all just achieves the same thing. The developers can give you "something to do" regardless of which option they take.. MMO are meant to be a bit slower paced (in a sence) since mmo are games that grow over time. There is no reason to "race to the end" unlike most single player games. They are meant to be enjoyed over time.
Having levels pretty much are just away for us to spend time in the game. It gives us something to do. And the higher we progress, the more stuff we unlock. Leveling doesn't need to be "work" before the fun. Leveling shpuld be fun as well, no matter the pace.
- if there were no ranks, they would give you meaningful battles, quests, objectives, and a wealth of content to digest.
- if there were ranks, then they would give you meaningless battles just to fill out your SP bar (think grinding), and less content to digest.
Anyway if endgame starts at day one, then you aren't "Racing to endgame". To the contrary, you have all the time in the world to digest the content the developers put into the game, and you wouldn't be beleagured by the constant nagging voice telling you to "level, level, level" before you could actually have fun. You could take it slow and just see all there is to see in the world and do all there is to do.
But, really, think about it. If the game is so devoid of actual things to do that it has to resort to forcing you to rank up for no other reason than to waste your time, then that's just poor development.
Theoretically speaking, there are many forms of progression. Making you grind out ranks to give the sense of progression is simply the most obvious one, and the cheapest.
Last edited by gifthorse; 03-24-2011 at 02:06 PM.
wanna no what a MMO with no ranks/levels gives you?Well it all just achieves the same thing. The developers can give you "something to do" regardless of which option they take.
- if there were no ranks, they would give you meaningful battles, quests, objectives, and a wealth of content to digest.
- if there were ranks, then they would give you meaningless battles just to fill out your SP bar (think grinding), and less content to digest.
Anyway if endgame starts at day one, then you aren't "Racing to endgame". To the contrary, you have all the time in the world to digest the content the developers put into the game, and you wouldn't be beleagured by the constant nagging voice telling you to "level, level, level" before you could actually have fun. You could take it slow and just see all there is to see in the world and do all there is to do.
But, really, think about it. If the game is so devoid of actual things to do that it has to resort to forcing you to rank up for no other reason than to waste your time, then that's just poor development.
Theoretically speaking, there are many forms of progression. Making you grind out ranks to give the sense of progression is simply the most obvious one, and the cheapest.
Go play lego universe...im not kidding
all the content in the world dont matter when you can bulldoze it all when there is no way to advance to get to it and build yourself.
you need those levels to fill you in before you get there or there just isnt a game. unless you dumb it down like LU did
My XIVPad: http://xivpads.com?2031148
well i do some battle, but only leve parties. as in leveling my classes i am referring to my crafts because quite frankly that will always be a boring grind fest. yeah, i know what you mean on being more involved i just don't ever see a craft being exciting regardless of what they do to it.
http://crystalknights.guildwork.com/
its not even the matter of fanboy vs troll. I'm saying typical forum trolls who derail threads for sake of attention. They are planting the conspircy therories in hopes we attack each other. Which is what they do.
Personally those white knight/fanboy vs troll thread should have never been writen. They helped paved the way for such a pardon the french piss poor community. When I finally get to log in ffxi. I don't want to see fights over petty bs like in WoW or Aion. I want to log in and see helpful fun players. People asking if anyone needs help, or if anyone wants to join a Ls or company. :/ AkA the typical ffxi community I grew to enjoy.
MMo communities are pretty importent to an mmo. A bad community can make it hard to enjoy a good mmo. Like I did for a bit enjoy both WoW and Aion. Just the bad community ruined it my enjoyment.
Sorry for the thread hijack but man getting sick of the Aion/WoW esk community we got.
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