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  1. #1
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    [SIZE=7]It's called a pointless Time Sink.[/SIZE]
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  2. #2
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    Xatsh's Avatar
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    Quote Originally Posted by gifthorse View Post
    [SIZE=7]It's called a pointless Time Sink.[/SIZE]
    That is the definition of a MMO.
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  3. #3
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    Kaedan's Avatar
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    Quote Originally Posted by Xatsh View Post
    That is the definition of a MMO.

    So, so true!
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    Quote Originally Posted by Xatsh View Post
    That is the definition of a MMO.
    Well if it's fun it's not entirely pointless. But if it's boring, and there are no in-game goals beyond getting gear, and if the journey is just as crap as the destination, then it's pointless.

    The whole progression system is just so f**ked up and out of balance with the content (or lack thereof)
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  5. #5
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    Xatsh's Avatar
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    Quote Originally Posted by gifthorse View Post
    Well if it's fun it's not entirely pointless. But if it's boring, and there are no in-game goals beyond getting gear, and if the journey is just as crap as the destination, then it's pointless.

    The whole progression system is just so f**ked up and out of balance with the content (or lack thereof)
    Have to define fun though

    I have tried Rift, WoW, Aion in my opinion they are all far more boring then XIV currently. Maby not at endgame but I cannot stomach the game to get that far, quest based leveling is just horribly boring. Other feel the same way about group grinding.

    So what specifically is fun, that everyone agrees with. The answer is simple absolute nothing.

    And btw the Goals in every mmo in existence has been to either progress through the story or Get gear, gear being the thing that keeps ppl playing for a long duration. Most ppl do story line to get gear....
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  6. #6
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    Quote Originally Posted by Xatsh View Post
    Have to define fun though

    I have tried Rift, WoW, Aion in my opinion they are all far more boring then XIV currently. Maby not at endgame but I cannot stomach the game to get that far, quest based leveling is just horribly boring. Other feel the same way about group grinding.

    So what specifically is fun, that everyone agrees with. The answer is simple absolute nothing.
    Yes, well it depends on the quality of the levelling process rather than on the type. Both types can be good. Self motivated levelling can be fun in many ways, and so can quest-based levelling, provided both types have been designed and implemented properly.

    And btw the Goals in every mmo in existence has been to either progress through the story or Get gear, gear being the thing that keeps ppl playing for a long duration. Most ppl do story line to get gear....
    ... that's pretty sad, both because for many games it's true. But it's also sad because it's not entirely true either and it's weird you think that way.

    Games can foster more goals than just getting the best gear. Some games have territorial control/protection as a major goal, and overarching political intrigue. Even FFXI had a progression system that was linked with content. In order to grind up ranks at specific locations, you needed to do certain quests, so there were miniature goals along the way to progression. So the goal there was to do quests, not for gear, but to reach new areas and further your adventures. Some MMOs let you alter the landscape with the goal being the change the world. The ultimate goal of an MMO should be to create an interesting experience, not necessarily just to rank up for the futile purpose of getting the best gear.

    Gear can be a reward, supplement, or incentive to interesting experiences, but if it's the only motivating factor for playing then the MMO has totally failed.
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  7. #7
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    oh and gift I played a good 10 games with quest lvling.... they are all dull. well minus dcuo that game just sucks. the combat and mission quests are pretty well written, just the exicution was repeatitive.
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  8. #8
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    Quote Originally Posted by Kilta_Firelotus View Post
    oh and gift I played a good 10 games with quest lvling.... they are all dull. well minus dcuo that game just sucks. the combat and mission quests are pretty well written, just the exicution was repeatitive.
    I never said quest-based levelling was better than self-motivated levelling.

    But while we're on the subject, the thing I hate about some people around here is how they're always so quick to attack something rather than provide solutions or compromises for how it could work. I don't mean you're like this, because at least you acknowledged that it was the "execution" which was bad, but it's a very prevalent outlook all the same.

    You see, maybe FFXIV could look at games with quest-based progression and see what made those games bad and then learn from their mistakes and actually IMPROVE upon the systems.
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