Page 7 of 11 FirstFirst ... 5 6 7 8 9 ... LastLast
Results 61 to 70 of 113

Hybrid View

  1. #1
    Player
    Join Date
    Mar 2011
    Posts
    3,208
    Well gift. Not everyone enjoys end game. I hated it. The reason I did was how serious ppl took it. Like having a work sced to play a game. All for the possiblity of a reward.

    I like leveling and exploring. Which is why I like ffxi as it took time to do that. Only time I ever wanted to speed level, is to progress the story(s). Not really to do endgame. Endgame should be an option to do, not the ONLY thing to do. And ffxi was great about that there was so much you can do that wasn't "end game".
    (0)

  2. #2
    Player
    Join Date
    Mar 2011
    Posts
    1,387
    Quote Originally Posted by Kilta_Firelotus View Post
    Well gift. Not everyone enjoys end game. I hated it. The reason I did was how serious ppl took it. Like having a work sced to play a game. All for the possiblity of a reward.

    I like leveling and exploring. Which is why I like ffxi as it took time to do that. Only time I ever wanted to speed level, is to progress the story(s). Not really to do endgame. Endgame should be an option to do, not the ONLY thing to do. And ffxi was great about that there was so much you can do that wasn't "end game".
    But there are other ways to 'level' than just grinding on monsters 18397219341 times. Your definition of endgame obviously differs to mine because I never played WoW so I don't think of raid bosses when I think endgame.

    You say you liked to participate in the story. Well what if instead of 300 hours of killing moles, sheep, and coblyns to do that, you just had 300 hours of engrossing quests and stories, which incidentally involved some killing, some exploration, etc?

    What I mean is, there could still be storylines, there could still be exploratory quests, there could still be bosses and such, there could still be everything, but it would all be horizontal. It wouldn't be spread out vertically. It wouldnt make you jump through the needless hoops of grinding before you could do it. The only thing preventing you from completing quests would be your skill.

    Anyway, there is always going to be grinding of mobs because you will always need to farm materials.

    I acknowledge that a game with such huge amounts of content would be infeasible, or if it was feasible then it would imply that the content would be really crappy. Quality and quantity have to be balanced, after all. Developers dont have time to make infinite amounts of content. But that should be the only limiting factor. The fact that you can defend developers taking such massive shortcuts it pretty amazing to me.

    I hope you know it takes like a week of grinding to go from the R42 quest to the R46. A week between quests... that's insane! The whole game should be a quest of sorts, not several quests separated by weeks of staring at the same mobs.

    Meh, in my mind, the whole MMO genre has gone to hell ever since everquest came along.
    (0)

  3. #3
    Player

    Join Date
    Mar 2011
    Location
    Besaid
    Posts
    5,019
    Quote Originally Posted by gifthorse View Post
    You say you liked to participate in the story. Well what if instead of 300 hours of killing moles, sheep, and coblyns to do that, you just had 300 hours of engrossing quests and stories, which incidentally involved some killing, some exploration, etc?
    You do realize all these games with "engrossing quests" still make you do nothing but kill X mobs, gather X items, go to X location and wiggle your toes....
    they arent any different at all and people need to realize that


    so instead of 200 hours of killing mobs, you are doing 200 hours of someone telling you to go kill those mobs

  4. #4
    Player
    Join Date
    Mar 2011
    Posts
    1,387
    Quote Originally Posted by TheVedis View Post
    You do realize all these games with "engrossing quests" still make you do nothing but kill X mobs, gather X items, go to X location and wiggle your toes....
    they arent any different at all and people need to realize that

    so instead of 200 hours of killing mobs, you are doing 200 hours of someone telling you to go kill those mobs
    I know other MMOs are like that. I'm talking about the 'ideal'. Im not talking about what crap other games have done.
    (0)

  5. #5
    Player

    Join Date
    Mar 2011
    Location
    Besaid
    Posts
    5,019
    Quote Originally Posted by gifthorse View Post
    I know other MMOs are like that. I'm talking about the 'ideal'. Im not talking about what crap other games have done.
    the ideal which no game holds basicaly, yeah, got ya

    people keep talking about this ideal like it exists, yet it always comes back to the same fact

    the ideal doesnt exist cuz there are only so many things you can do in a game, we want it to be more, but the fact is it cant be that way.

    some of the older MMOs were different, back when the quest wasnt about the reward but about the story as a whole, and as much as players demand it, they will be pissed off if it ever goes back to it, because at the same time, its not what they want

  6. #6
    Player
    Radaghast's Avatar
    Join Date
    Mar 2011
    Posts
    257
    Character
    Valkyra Gratia
    World
    Excalibur
    Main Class
    Fisher Lv 33
    The trick is to veil the grind in a way that's enjoyable. I think we can all agree here that soloing doblyns in an endless loop pre-nerf wasn't exactly fun (unless you played archer!). I actually enjoy guild leve's right now since with the right setup you can get alot of sp, but it's really not the optimal way since you don't actually get the rewards from it.

    What this game lacks is just basic content. There are no dungeons, no real quests. I don't count these new quests as anything but filler newbie content. No unique rewards that can't be found for cheap in the wards and no experience for completing them. There are dungeon like areas, but without points of interest or unique mobs, they're no different than any other area. The main storyline is so simplistic you might as well just play the cutscenes rather than have us actually do anything. What happened to the progression storylines that required teamwork and specialized setups to complete like in FFXI? Until stuff like this is in place this game will just be a massive grind fest.
    (0)

  7. #7
    Player
    Join Date
    Mar 2011
    Posts
    3,208
    I personmally just like killing things. Also the end game I was talking about was ffxi...... not WoW. PPl in ffxi too end game to seriously. It was hard to have fun since your worried about your performance 99% of the time. No LS i was in for long made end game fun. 1 LS tried to make it fun, but people ruined that really quick with a international war between players NA vs EU. I had to change the very way I playec just to do end game. And personally that shouldn't happen. Which is why ppl took it to seriously.

    All ppl thought about was getting to end game. Forcing ppl to cookie cut, yelling at them for being different just so they can get to end game.

    Like I aid. I find enjoyment in killing mobs. Why? I'm watching at least my character physicaly doing something. Aside from running around the world doing quests. Idm killing mobs hours on end. I do that in every other rpg. Like the elder scrolls.

    Quests in a multi class game can't give exp. It would be heavily exploited or ppl would run out of quests.
    (0)

  8. #8
    Player
    Airlea's Avatar
    Join Date
    Mar 2011
    Posts
    143
    Character
    Ryan Di'gosling
    World
    Masamune
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Kilta_Firelotus View Post
    I personally just like killing things.
    Cheers! Little group that we farm NMs with started meandering about looking for the toughest mobs possible to kill. There's a good amount of mobs out there that are quote a bit more challenging than the NMs (low manning at least). It's a lot of fun if you're one of these "let's kill stuff gewd," people. You get more comfortable working with each other. You test/learn various strats for the different types of mobs, often times learning something that can be applied to others. We've already had some epic fights and epic laughs.

    Exploring with your friends, finding a good challenge, having tons of laughs...it's great. You don't need a dev to put up an arrow to show you the way (or exclamation mark, lolllll) to "fun." Yeah, we need content bad...but there's stuff to do.
    (0)
    Last edited by Airlea; 03-25-2011 at 05:00 AM.

  9. #9
    Player
    Join Date
    Mar 2011
    Posts
    3,208
    DCUO took the level grind outa the mmo and sucked because of it. PPL are powering through content and the devs saddly can't do the mnthly content as promised. Sony is being very strict on the content that DCUO is releasing. I'm afraid of Ps3 version of ffxi because of it >.>

    MMo need some form of grind or ppl will do what they want in a mnth and leave.

    Also the mini quests in ffxiv atm are what is in ffxi mostly not every ffxi quest has a cs. Actually very few did.
    (0)

  10. #10
    Player

    Join Date
    Mar 2011
    Location
    Besaid
    Posts
    5,019
    Quote Originally Posted by Kilta_Firelotus View Post
    DCUO took the level grind outa the mmo and sucked because of it. PPL are powering through content and the devs saddly can't do the mnthly content as promised. Sony is being very strict on the content that DCUO is releasing. I'm afraid of Ps3 version of ffxi because of it >.>

    MMo need some form of grind or ppl will do what they want in a mnth and leave.

    Also the mini quests in ffxiv atm are what is in ffxi mostly not every ffxi quest has a cs. Actually very few did.
    i am so not surprised that Sony is blocking them from having huge regular updates
    another game that is having that issue is rock band(sounds dumb, but its true), Sony actualy put a limit on the ammount of stuff they can have downloadable for the game when they said they wanted to bring the rock band network to the system cuz it was too many downloads/too much bandwidth

    i never thought of it though, now im curious how it will be handled with FFXIV

Page 7 of 11 FirstFirst ... 5 6 7 8 9 ... LastLast