Page 2 of 7 FirstFirst 1 2 3 4 ... LastLast
Results 11 to 20 of 62
  1. #11
    Player
    Packetdancer's Avatar
    Join Date
    Oct 2019
    Location
    Gridania
    Posts
    1,948
    Character
    Khit Amariyo
    World
    Leviathan
    Main Class
    Sage Lv 100
    Quote Originally Posted by White_Wolf_X View Post
    They could easy turn at least half of the "Key items & Crystals" slots into normal inventory.
    Not to mention turning things like Extreme trial totems and such into currencies. Why should I need to keep all these memories of different types in my inventory when farming Bozjan relic weapons? Or Atma for Zodiac weapons, or Bozjan coins, or Manufactured/Puppet coins, or Emerald totems for the eventual mount (because the idea it can ever drop feels like a base and blatant lie), or whatever.

    Yes, that's a non-zero amount of effort -- probably a lot larger than zero, at that -- compared to the current system of a far more limited number of currencies, but if you design an easily-extensible currency system, then so, so many reputation items and whatnot would be freed up.

    Mind you, this is me speaking as a player. If I approach this from a developer perspective, the idea of reworking inventory that way makes me want to hide under my desk and cry. Sooooo I won't be surprised if such a reworking never happens.

    (Alternatively, put the memories and totems in such into Key Items, if we aren't getting those inventory spaces for general inventory. That would likely take considerably less effort.)
    (8)

  2. #12
    Player Kuroka's Avatar
    Join Date
    Aug 2016
    Location
    Limsa
    Posts
    3,702
    Character
    Ulala Ula
    World
    Shiva
    Main Class
    Reaper Lv 90
    I dont care what the usual ppl say - this is a game not real life, i want to store everything and gather etc, thats part of my endgame and whats fun to me. I dont wanna have to run to the mb or go and gather stuff, i dont wanna throw away gear i wanna keep for glamour and for sure im gonna keep the eureka trash for when the day comes and im finishing some other weapons. If wed just have something for dyes and materia id be golden already...


    The main fault still stays at SE for adding uneeded trash all the time for no reason at all, like, every tier we get the whole mess anew >_>
    (9)

  3. #13
    Player
    Genz's Avatar
    Join Date
    Mar 2011
    Posts
    1,039
    Character
    Genz Kawakami
    World
    Louisoix
    Main Class
    White Mage Lv 100
    Quote Originally Posted by White_Wolf_X View Post
    They could easy turn at least half of the "Key items & Crystals" slots into normal inventory.
    Quote Originally Posted by Jin- View Post
    That useless quest item inventory has way too much space. 3/4 of that should be allocated to other uses.
    It would be great if this was this simple. We see the same squares in the UI but they're not the same data in the back-end.
    (6)
    Last edited by Genz; 02-11-2021 at 07:25 AM.

  4. #14
    Player
    SingleMaltFan's Avatar
    Join Date
    Oct 2019
    Posts
    24
    Character
    Alexandria Vasileva
    World
    Malboro
    Main Class
    Scholar Lv 90
    More or less the response I'd expected. And for all of you making such "helpful" suggestions, I long ago got rid of all the crap. I got rid of the old currencies and anything else I don't need. I offloaded all my crafting mats onto alts.

    It's mostly all glam. Stuff I farmed from dungeons/raids/trials that I don't feel like farming again every time I want to wear it. Artifact gear that I went to a lot of hassle to grind to a dyable form. Some stuff you can't even get any more. A lot of stuff that is either a PITA to craft or expensive to buy. A boatload of stuff that I should be able to put in the armoire but can't. Several identical items that I need to keep every copy of because of job restrictions (looking at you, Garo gear).

    That's right. Full glamour dresser and retainers full of glam. Seem excessive to you? Well, I think savage raiding and chasing achievements are complete wastes of time, but I don't tell other people they shouldn't do those things if that's how they like to play the game. Collecting glam is one of the things I most like to do, and I am reaching the very limit of how much I can do it with the current storage.
    (13)

  5. #15
    Player
    Packetdancer's Avatar
    Join Date
    Oct 2019
    Location
    Gridania
    Posts
    1,948
    Character
    Khit Amariyo
    World
    Leviathan
    Main Class
    Sage Lv 100
    Quote Originally Posted by Genz View Post
    It would be great if this was this simple. We see the same squares in the UI but it doesn't mean they're the same thing in the back-end.
    Oh, they definitely aren't; the things that go into Key Items are not instanciated objects so far as I can tell. So yeah, you could repurpose those inventory slots UI-wise, but they absolutely aren't the same thing on the backend.

    A thing in your normal inventory is an object of type X, possibly with quantity Y (if it's stackable) or spiritbond percentage and wear condition (if gear), or a crafter signature (if crafted item), etc. I.e., it refers to a specific actual instance of the Thing. You could have a piece of Edenmorn gear and I could have a piece of Edenmorn gear and those two pieces of gear are entirely separate objects.

    Key Items is just, so far as I know, something like 'quest/story ID <X>, item <Y>, quantity <Z>'. (Or maybe just an item ID; I haven't poked around at the game's guts enough to be certain either way.) But you get the idea conceptually; there's no wear conditions, no individual instances, just a 'you have this resource for this storyline/questline/whatever, in this quantity'.

    But the thing is, stuff like Bitter Memories of the Dying or Bozjan Gold Coins or Emerald totems or whatever (even the savage raid books for weekly clears!)... none of those have wear state or crafter signatures or anything else. Just an "I am X, in quantity Y". So there's no reason I'm aware of that those couldn't be stored in Key Items right now, as it stands. And we do know you can receive key items from quests, as things like the Cloth of Disturbing Memories (from the anima weapon questline) is awarded on clearing dungeons via the given roulettes. So at the very least, the extreme totems could be awarded that way. And you demonstrably can turn in Key Items to finish a quest, because a metric ton of quests have you do precisely that.

    Now, presumably there's no way for loot chests to award Key Items as opposed to real items, which would make things like the Bozjan coins difficult to migrate to key items. And every time we've seen people need to get an item from a FATE that I can think of, the FATE puts the item in real inventory; that might suggest FATEs can't drop Key Items either, which would admittedly make any of the memories you can farm in Bozja difficult. But even without making changes to address those potential shortcomings, stuff like extreme totems and savage pages and normal raid weekly weapon tokens and whatnot could potentially be migrated to key items.

    And it would certainly prevent problems like the heartbreaking instance a while back of someone clearing Ultimate... only to realize their inventory was full, so they never got their totem to get an Ultimate weapon; if the totems went into Key Items, it wouldn't have mattered.

    (Admittedly, then we might run out of Key Items space...)
    (1)
    Quote Originally Posted by Packetdancer
    The healer main's struggle for pants is both real, and unending. Be strong, sister. #GiveUsMorePants2k20 #HealersNotRevealers #RandomOtherSleepDeprivedHashtagsHere
    I aim to make my posts engaging and entertaining, even when you might not agree with me. And failing that, I'll just be very, VERY wordy.

  6. #16
    Player
    hydralus's Avatar
    Join Date
    Jun 2016
    Posts
    1,137
    Character
    Keiho Fukiku
    World
    Balmung
    Main Class
    Warrior Lv 50
    Quote Originally Posted by SingleMaltFan View Post
    Well, I think savage raiding and chasing achievements are complete wastes of time, but I don't tell other people they shouldn't do those things if that's how they like to play the game.
    A lot of people do, though.

    "I've run out of savage content, I wish SE would release more."
    "Unsubscribe, then."
    (1)

  7. #17
    Player
    SavishSalacious's Avatar
    Join Date
    Nov 2016
    Posts
    242
    Character
    Alex Mathethious
    World
    Malboro
    Main Class
    Black Mage Lv 90
    First of all it’s called retainers, second of all it’s called not hoarding, third of all it’s called inventory management. Figure your stuff out troll post.
    (1)

  8. #18
    Player
    MilkieTea's Avatar
    Join Date
    Dec 2020
    Location
    Interdimensionality
    Posts
    2,134
    Character
    C'erise Vanesse
    World
    Maduin
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by White_Wolf_X View Post
    They could easy turn at least half of the "Key items & Crystals" slots into normal inventory.
    Those slots aren't actually slots though, they're a visual representation of a "space". They exist in a similar limbo to the mount guide and minion guide - not actually spaces for extra items, just a visual representation OF the space set aside for those items. Kind of like a desk and a bookbag in school, the bookbag you can take with you and in this hypothetical situation, can fit a finite amount of stuff and a LOT of it, whereas the desk is just a space reserved for specific items and those items may only be seen a few times. It's not meant for much beyond those specific items.
    (4)
    Off-Topic Discussion Megathread: https://forum.square-enix.com/ffxiv/threads/434886-Off-Topic-Discussion-Megathread
    Quote Originally Posted by Stormpeaks View Post
    No thanks. Housing is fine as it is

  9. #19
    Player
    MilkieTea's Avatar
    Join Date
    Dec 2020
    Location
    Interdimensionality
    Posts
    2,134
    Character
    C'erise Vanesse
    World
    Maduin
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by SavishSalacious View Post
    First of all it’s called retainers, second of all it’s called not hoarding, third of all it’s called inventory management. Figure your stuff out troll post.
    I'm one to call out trolling when I see it, but this definitely isn't a troll post. Inventory management is a thing, sure, but between multiple crafting classes, gathering classes, and such, it's VERY easy to run out of space.
    (19)
    Off-Topic Discussion Megathread: https://forum.square-enix.com/ffxiv/threads/434886-Off-Topic-Discussion-Megathread
    Quote Originally Posted by Stormpeaks View Post
    No thanks. Housing is fine as it is

  10. #20
    Player
    Valkyrie_Lenneth's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    8,037
    Character
    Lynne Asteria
    World
    Jenova
    Main Class
    Viper Lv 100
    Quote Originally Posted by SavishSalacious View Post
    First of all it’s called retainers, second of all it’s called not hoarding, third of all it’s called inventory management. Figure your stuff out troll post.
    Quote Originally Posted by SavishSalacious View Post
    Why would I want to leave the game, which is in full screen for a third party app when it’s called fc chat in game for a reason? I don’t join the fcs discord and I leave an fc who forces me too. Don’t ruin my immersion for your silly third party app
    These 2 posts seem a bit contradictory.

    In one, no you are playing wrong. In the other, don't tell me how to play.
    (10)

Page 2 of 7 FirstFirst 1 2 3 4 ... LastLast