That useless quest item inventory has way too much space. 3/4 of that should be allocated to other uses.



That useless quest item inventory has way too much space. 3/4 of that should be allocated to other uses.

More or less the response I'd expected. And for all of you making such "helpful" suggestions, I long ago got rid of all the crap. I got rid of the old currencies and anything else I don't need. I offloaded all my crafting mats onto alts.
It's mostly all glam. Stuff I farmed from dungeons/raids/trials that I don't feel like farming again every time I want to wear it. Artifact gear that I went to a lot of hassle to grind to a dyable form. Some stuff you can't even get any more. A lot of stuff that is either a PITA to craft or expensive to buy. A boatload of stuff that I should be able to put in the armoire but can't. Several identical items that I need to keep every copy of because of job restrictions (looking at you, Garo gear).
That's right. Full glamour dresser and retainers full of glam. Seem excessive to you? Well, I think savage raiding and chasing achievements are complete wastes of time, but I don't tell other people they shouldn't do those things if that's how they like to play the game. Collecting glam is one of the things I most like to do, and I am reaching the very limit of how much I can do it with the current storage.


Oh, they definitely aren't; the things that go into Key Items are not instanciated objects so far as I can tell. So yeah, you could repurpose those inventory slots UI-wise, but they absolutely aren't the same thing on the backend.
A thing in your normal inventory is an object of type X, possibly with quantity Y (if it's stackable) or spiritbond percentage and wear condition (if gear), or a crafter signature (if crafted item), etc. I.e., it refers to a specific actual instance of the Thing. You could have a piece of Edenmorn gear and I could have a piece of Edenmorn gear and those two pieces of gear are entirely separate objects.
Key Items is just, so far as I know, something like 'quest/story ID <X>, item <Y>, quantity <Z>'. (Or maybe just an item ID; I haven't poked around at the game's guts enough to be certain either way.) But you get the idea conceptually; there's no wear conditions, no individual instances, just a 'you have this resource for this storyline/questline/whatever, in this quantity'.
But the thing is, stuff like Bitter Memories of the Dying or Bozjan Gold Coins or Emerald totems or whatever (even the savage raid books for weekly clears!)... none of those have wear state or crafter signatures or anything else. Just an "I am X, in quantity Y". So there's no reason I'm aware of that those couldn't be stored in Key Items right now, as it stands. And we do know you can receive key items from quests, as things like the Cloth of Disturbing Memories (from the anima weapon questline) is awarded on clearing dungeons via the given roulettes. So at the very least, the extreme totems could be awarded that way. And you demonstrably can turn in Key Items to finish a quest, because a metric ton of quests have you do precisely that.
Now, presumably there's no way for loot chests to award Key Items as opposed to real items, which would make things like the Bozjan coins difficult to migrate to key items. And every time we've seen people need to get an item from a FATE that I can think of, the FATE puts the item in real inventory; that might suggest FATEs can't drop Key Items either, which would admittedly make any of the memories you can farm in Bozja difficult. But even without making changes to address those potential shortcomings, stuff like extreme totems and savage pages and normal raid weekly weapon tokens and whatnot could potentially be migrated to key items.
And it would certainly prevent problems like the heartbreaking instance a while back of someone clearing Ultimate... only to realize their inventory was full, so they never got their totem to get an Ultimate weapon; if the totems went into Key Items, it wouldn't have mattered.
(Admittedly, then we might run out of Key Items space...)
I aim to make my posts engaging and entertaining, even when you might not agree with me. And failing that, I'll just be very, VERY wordy.Originally Posted by Packetdancer
The best thing you can do for yourself is learn not to hoard things "just in case". Everything sitting unused in your inventory represents gil lost.
Get rid of everything you haven't used in the last week except items that are rare and difficult/expensive to obtain.
No, those stacks of crafting materials you haven't used in a month aren't difficult or rare to obtain. Most of them can be purchased straight off a vendor now that SE has added HW/SB basic crafting materials along with ARR gems to vendors (assuming they aren't cheaper on the MB, which they frequently are). Can you even remember the last time you used all the Cloud Cloth and Chigusa Ingots you're sitting on? Do you even know what they're used to craft? The new "search by recipe using this material" is helpful. Look to see what the material makes and ask yourself if you're going to be crafting any of those items in the next week. If not, sell off the material.
When you do need something you don't have, just buy or gather the amount you need. If you're buying off the MB and have to get more than what you need, sell what's leftover when you're done.
Don't stockpile every dye that comes your way with the exception of the general purpose dyes. They're far too easy to get even if you're changing your glamour and dyeing daily. Just keep those few favorite colors you're using the most.
All those old raid tokens you've been collecting? Use them. Go buy gear to turn in for GC seals. If you have a few odd tokens leftover, discard them.
Piles of materia? Sell any DoW/DoM materia below level VII, or below level VIII if you don't advance meld. You don't need materia while leveling and if you do want some, most of them are cheap on the MB (sometimes below sell to vendor price). DoH/DoL materia is similar. If you don't pentameld, you don't need to keep anything but VIIIs once you're at level cap. If you do pentameld, you know which materia you want in the lesser grades. Get rid of the rest.
Dark Matter? No point in keeping any but the highest grade. Sell the rest off.
All those old hunting logs? Useless now. Discard them.
Items for relic weapon grinds? If you're finished with your grind, discard the leftovers because they're also useless.
You don't need to be carrying around a dozen different stacks of food. Trim it down to one for DoH, one for DoL, and one or two for your combat jobs. Sell off the rest.
Potions? When's the last time you actually used them? Get rid of them.
Housing items - only keep the seasonal event items and other items that can't be easily re-obtained. If it can be crafted, you can buy it when you need it.
Seriously, take a look at what you have in your inventory and ask yourself when's the last time you used it. If you can't remember, you don't need it. Even if you do remember, you probably still don't need it. You can always get the item again if you do need it in the future.
And what MMOs out there give us more total inventory than FFXIV does?
Haven't played WoW since Legion but back then we maxed out at 476 inventory slots (that's including the reagent bank tab) assuming we were using all 30 slot bags.
Here we've got 560 general use slots plus an additional 820 restricted slots for gear.
We are absolutely the problem because we want to keep hoarding things we aren't using. Players need to learn to manage inventory better.
Last edited by Jojoya; 02-11-2021 at 06:29 AM.





WoW doesn't need inventory slots of any kind for their version of glamming. Everything is saved to a log that can hold every single glammable gear appearance in the game.
WoW doesn't have housing so of course players there don't need to store furniture.
WoW uses significantly less varieties of materials for crafting.
I am not trying to say no one has a hoarding problem, but to somehow suggest FFXIV is doing better than WoW with storage means ignoring that players in WoW face a completely different situation with their items.
Also in WoW it is super common for players to have a bank alt. Which is a character whose only purpose is to be used as extra storage. Players here would too if they could mail their alts.
As for FFXIV furniture yes we have a storage system but as it is right now it's only really good for indoor furniture. I am struggling for space solely because of outdoor furniture. For anyone who likes to switch up their garden a lot the internal storage in the housing system is far from enough.
But yes some people need to realise that you can't keep everything in this game. Even if you have the max amount of retainers you would eventually find yourself throwing things out, especially if you are an avid housing decorator.




Um NO as 4 5 and 6 dark matter are used to repair gear sub 60, can also be given away to lower level players for them to repair their gear. It is still useful.Dark Matter? No point in keeping any but the highest grade. Sell the rest off.


Higher level dark matter is able to repair all gear below it's grade. The only reason to keep lower level dark matter is if you have a crafter that is not high enough level to use the better ones. Or if you really really really want to pinch gil and only ever use the bare minimum. But that goes against the thread topic.
That's the thing.
Us newbs/returning players are inundated with stuff we have no idea is for. But I'm OK with that.
I'm not ok with not having a centralized storage system (i.e., which retainer has the item I need?)
And as a corollary, I'm not ok with the "find" function only being useful only if you can find it first.
I'm not ok with items stored not stacking automatically.
I'm not ok with the drag/drop system as opposed to a keyboard command to move stuff from my inventory to a retainer.
I'm not ok with the numerous steps I have to go thru to move my stuff from my inventory to a retainer who already has the same item, where it would stack, but only if did so manually.
Bottom line, the inventory management system in this game is the worst I've ever seen. Fix that, and there is no need for more inventory space.
But since they charge extra for more inventory space, I don't expect they'll fix it anytime soon.
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