Quote Originally Posted by Goji1639 View Post
I'm not too familiar with Savage raids, so I can't say to what extent turning Rescue into a free revive buff would break them. There's almost always a simple solution to issues like this, though.

Like, for instance, you could turn the Rescue off toggle into something that only works in DF, or simply leave it out of whatever the most current prog content is. The problems that people have with Rescue; it being a troll button, incompetent use, etc. aren't really issues for statics running prog anyways. These are issues that are almost exclusively limited to PuGs.
Out of curiosity, do you mind if I ask why you don't like the proposed solution? I feel like it actually addresses all the points in this thread.
  1. DPS who dislike being repositioned because they are capable of avoiding the damage themselves can reject Rescues. As they will not die, there is literally no consequence for their doing so.
  2. Healers who use Rescue to avoid having to spend 2400 MP on someone they can otherwise save will still get a lower-cost rez if someone they could've saved turns down that save and then dies.
  3. Given that even a failed Rescue benefits a healer, it no longer is necessary to check if someone's got an indicator that they can't be Rescued; no additional mental tax on healers by adding One More Thing to maintain situational awareness of.
  4. The benefit of a lower-cost instant rez is counterbalanced by a higher rez penalty, meaning that it's not a path leading to a mountain of free cheese. And the higher rez penalty is one already present in all content, thus one we know the devs feel is balanced.

As for restricting it so it only works 'in DF content', I assume you mean 'content where any one person is eligible for commendations at the end' (i.e., PUGs). Because even Extreme/Savage/Ultimate stuff is queued into via the Duty Finder (albeit under the High End Duties tab); it's just that in NA/EU situations, you will nearly always do so by assembling a full group in Party Finder first. (It's also worth noting that in Japan, they use Duty Finder matching even on Extreme and Savage, and the game is designed with the expectation that people are doing so, so you will have people eligible for commends at the end; the Party Finder prerequisite is purely a social construct within the NA/EU datacenters.)

But I think that's sort of irrelevant; I literally see no reason that this solution couldn't be applied globally. It both addresses what you're asking for ("I don't want to be Rescued, ever") and the concerns of myself and other healers, and does so in what I think is a balanced manner that should work out fine in both PUG/roulette scenarios and even in statics if you have that one DPS who insists on greeding and hates being Rescued out at the last second.

You say there's a simple solution to "issues like this", but so far as I can see, there's literally not an issue with the proposed method of disabling Rescue. Thus, nothing in need of further solution, simple or otherwise.