Placing an extra icon on the character plate and using the Arms length effect with a slightly different condition on their face should both be very simple to implement. Spaghetti code is generally only a problem when implementing new functions, not utilizing existing ones.
Regardless, if SE were to come forward and say it's too difficult to be worth it then these counterpoints of yours would be valid, but all you're doing now is arguing in bad faith. These aren't good points against implementing a toggle; they're lazy arguments made purely for the sake of arguing. I could jump into any thread on this board that's making a request, no matter how simple, and argue it MIGHT be too much work to be worth it so they should just forget about it.
Also, why would I want the ability removed when a toggle accomplishes everything I need? For me the ability would be effectively removed, and everyone else would still get to use it if they want. That's all I've been vying for and your little attempt to paint me as being vindictive is just more bad faith argument from you. You're not trying to have a discussion; you're just trying for some kind of petty "gotcha" moment
As for me being dismissive; I haven't just been saying arguments aren't compelling, I've been explaining in detail why they aren't compelling. You saying World of Warcraft is a different game [/end thought] isn't compelling on it's own. Try explaining why WoW's endgame works fine with a toggle but this game wouldn't. FFXIV's endgame is statics running progression; they can just turn Rescue on. The rest is DF roulettes where most players aren't very good with the ability anyways, but would still have the option to use it on people who actually want it.
So, what exactly is the problem?
Saying "most Healers just would stop using it," also isn't compelling because it's not quantifiable at all. It's basically you speaking in bad faith for the entire community, which adds nothing to the discussion.

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