If you can't see why is funny hearing "It's interesting the things people will try to convince themselves of in order to feel important." coming from the one wanting a toggle for something that happen once in a blue moon.. then i don't know what to say.Care to explain? Of course not, that's just a throwaway passive aggressive remark kept as vague as possible because you know it actually makes no sense.
The Healers here are the ones trying to convince themselves Rescue can't be touched because their use of it is just too clutch and vital to be lost. I know that my being spared a few GCDs isn't going to save the world, I just think optimizing is fun.
Like I said, dying is far more humbling. If being humbled is what I was trying to avoid then I would simply never put myself at risk; I certainly wouldn't intentionally take damage to maximize uptime. If a Healer rescues you it's because he thinks you're in danger. The problem is that he's usually wrong; just because you're about to take some damage doesn't mean you're in danger. Most Healers are bad at using Rescue, so statistically we're all probably better off if they don't use it.
Also, an icon on the character hit box near his health bar would work perfectly. You have to actually look at the character to see where he's standing, so you don't have to divert any focus to notice they don't have Rescue enabled. I believe you can weave Rescue anyways, so even if it occasionally fails what exactly are you losing? It's not like your rotation is super busy.
|
![]() |
![]() |
![]() |
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.