Quote Originally Posted by Goji1639 View Post
All reasons why it should be a toggle. With careful planning in a static group you can strain some benefit out of the ability. The fact that it can be used to good effect if the entire group is on the same page on where/when it'll be used is the reason why I'm pushing for a toggle instead of outright having the ability removed.

Also, I'm not sure how it's "humbling" to get rescued. Dying is WAY more humbling and embarrassing, but I'm fine with it. If I screw up I die, I can 100% live with that. Healers forcibly taking control of my character and sabotaging me, whether intentional or not, will always bother me, though.
I am of the mind that it can also be used in statics. That is how it is used to cheese mechanics. Outside of that, when a healer rescues you, it is most likely you that isn't on the same page as everyone else because everyone is sitting in a safe spot except for you.

It's humbling to get rescued unexpectedly because it shines a light on you. Whether you are aware of it or not, the healer is basically telling you that you are about to fail a mechanic. It's just a wee bit faster than typing out, "Hey you over yonder! You are dead AF because you're not standing right here." It can most certainly be humbling to be dead as well. If you're the only one with a weakness icon or vulnerability stack, that can be really humbling too. At least rescue doesn't leave a fat icon on you that last for 60 ticks or more letting everyone know you screwed up. Just like your toggle icon would let everyone know you're unwillingness to work with the game's healers.

It has been mentioned several times now that a toggle feature effectively eliminates any and all reason to have the ability in the game. Don't bother with a nonsensical icon that lets a healer know you can't be rescued. A healer already has enough information to process in a split second before making the decision to make a rescue attempt.