Quote Originally Posted by Gemina View Post
If looking at the majority of content, healers and tanks don't need you at all. Since there is no enrage in the majority of content, they can twiddle down the boss HP little by little until it's dead and then be on their merry way. You're along for the ride because you bring deeps, and hopefully a lot of it so things die fast. If you're in the danger zone, a healer doesn't give a crap about where you are in your current rotation; they know that if you die, your DPS falls to 0. A healer isn't going to rescue you if you are already safe. If they do, it was more likely done by accident than to deliberately troll you. After 16 pages of players basically telling you this over and over again, you still don't get it and likely never will.

You see the healers in your group as enemies. I can't even begin to tell you how flawed your logic is.
Don't you know that the DPS are the star around which the other roles merely revolve? What a DPS main wants is more important than what a healer wants. If your utility inconveniences them in the slightest, you shall have it removed. You're talking to people who are telling you out of one side of their mouths that one dead player is immaterial to the success of a run, but two seconds of lost uptime to perform your role? How very dare you. The entire instance is ruined and it's all your fault. Sit back and spam cure when your DPS betters tell you to.

That said, Rescue definitely needs some improvements. Last I checked its activation is laggy as hell and the fact that it yanks the person next to you instead of into the same spot as your hitbox is really janky.