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  1. #161
    Player
    van_arn's Avatar
    Join Date
    Jul 2011
    Location
    Ul'dah
    Posts
    1,960
    Character
    Van Arn
    World
    Goblin
    Main Class
    Samurai Lv 90
    The problem with a toggle is the people that have needed to be rescued the most would likely be the ones to toggle it off.

    Rather than being upset someone rescued you, you likely want to ask what you were doing caused someone to rescue you.
    (2)

  2. #162
    Player Goji1639's Avatar
    Join Date
    Jul 2019
    Posts
    1,284
    Character
    Father Gascoigne
    World
    Jenova
    Main Class
    Gunbreaker Lv 80
    Quote Originally Posted by Theodric View Post
    Reviving people is very important in some cases, especially if there's tether and stack mechanics in play.
    Literally never seen a party wipe from being 1 DPS down. I think a lot of you use phrases like "very important" more to try to sell a point than to actually be accurate.

    Quote Originally Posted by van_arn View Post
    The problem with a toggle is the people that have needed to be rescued the most would likely be the ones to toggle it off.

    Rather than being upset someone rescued you, you likely want to ask what you were doing caused someone to rescue you.
    Why would I need to ask that; the answer is usually something obvious like I was standing on an AoE marker. I like standing on AoE markers; they do so little damage even my DPS classes can self heal them and it allows me to maximize uptime.
    (1)
    Last edited by Goji1639; 02-18-2021 at 10:24 AM.

  3. #163
    Player
    Dogempire's Avatar
    Join Date
    Dec 2015
    Posts
    1,079
    Character
    Okami Amaterasuu
    World
    Faerie
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Goji1639 View Post
    Literally never seen a party wipe from being 1 DPS down. I think a lot of you use phrases like "very important" more to try to sell a point than to actually be accurate.
    If you've never seen a party wipe from being 1 dps down then you've never done savage, or extremes with a low dps party, heck even Titiania normal can be difficult to hit the dps check if a dps dc's.
    (6)

    Watching forum drama be like

  4. #164
    Player Goji1639's Avatar
    Join Date
    Jul 2019
    Posts
    1,284
    Character
    Father Gascoigne
    World
    Jenova
    Main Class
    Gunbreaker Lv 80
    Quote Originally Posted by Dogempire View Post
    If you've never seen a party wipe from being 1 dps down then you've never done savage, or extremes with a low dps party, heck even Titiania normal can be difficult to hit the dps check if a dps dc's.
    I haven't done Savage. In most of this game's content DPS are irrelevant; what they do and if they're alive doesn't actually matter.

    For statics running the few pieces of progression content with enrages where DPS do matter, they can toggle Rescue on to make sure they have every opportunity to save people.
    (0)

  5. #165
    Player
    FallenWings's Avatar
    Join Date
    Nov 2013
    Posts
    520
    Character
    Xyasreau Borlaaq
    World
    Tonberry
    Main Class
    Warrior Lv 80
    Quote Originally Posted by Dogempire View Post
    If you've never seen a party wipe from being 1 dps down then you've never done savage, or extremes with a low dps party, heck even Titiania normal can be difficult to hit the dps check if a dps dc's.
    Done savage and ultimate, some tiers even week 1. DPS death or "down" does not mean auto wipe. Many first clears are known to have multiple deaths trudging through it.

    Rescue is barely ever used in savage or ultimate. So what is truly the issue with it being toggled on/off? Seeing as how it's not required, a healer not being able to activate it on certain characters who are hopefully marked as such should have no consequence on a run.

    Conversely, my enjoyment in maximizing my rotation can be negatively affected by someone else. I thought that was something we were all trying to avoid moving forward with the removal of aggro and slash/pierce downs in ShB.
    (1)

  6. #166
    Player
    Gemina's Avatar
    Join Date
    Mar 2016
    Location
    Dravania
    Posts
    5,778
    Character
    Gemina Lunarian
    World
    Siren
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Goji1639 View Post
    So don't revive me if you can't afford to. There's very little content in this game where being 1 DPS down matters at all. The only way to make things engaging most of the time is to challenge yourself to optimize, and in that regard the Healer is the only enemy in the instance I can't predict.
    If looking at the majority of content, healers and tanks don't need you at all. Since there is no enrage in the majority of content, they can twiddle down the boss HP little by little until it's dead and then be on their merry way. You're along for the ride because you bring deeps, and hopefully a lot of it so things die fast. If you're in the danger zone, a healer doesn't give a crap about where you are in your current rotation; they know that if you die, your DPS falls to 0. A healer isn't going to rescue you if you are already safe. If they do, it was more likely done by accident than to deliberately troll you. After 16 pages of players basically telling you this over and over again, you still don't get it and likely never will.

    You see the healers in your group as enemies. I can't even begin to tell you how flawed your logic is.

    I've leveled 2 Healers and have never once actually needed Rescue for anything. All of this pretending it's some great clutch ability that "OMG How would we function without it!" is just kind of petty. Like when a kid has a toy he doesn't even like and rarely ever plays with, but if you try to take that toy away it's suddenly the most important thing in his life and he'd rather die than part with it. Rescue with a toggle would be pretty much the same level of useless as Rescue without it. The ability was never good, but at least with a toggle it's not a constant potential nuisance.
    You've leveled two healers? Really? I would think you would be far more understanding of the use of Rescue if this was the case. I am guessing that you oppose the skill so much that you still wouldn't use it even if a golden, non-consequential opportunity struck you in the face. If you've leveled two healers and took them into anything with a moderate threat level, then you would also know that healer utility quickly becomes redundant a few weeks after a patch, and that's for current content. It is already redundant in the previous content. What this means is that healers are left with very little to do other than spam one button over and over again until someone gets low enough to use an ogcd heal on them.

    Rescue along with hard casted raises are really the only thing that brings any kind of engaging gameplay for healers. They are the most difficult skills in a healer's arsenal to pull off successfully. Rescue is one of few skills at a healer's disposal that remains relevant in all content because there is always someone who thinks they can skip a mechanic that kills them. Examples of this are Lunar Curtain from Aemon, or Ancient Quake from Xande. I don't even know how many times I have pulled the player with the purple marker that requires a stack, and players with prey who drag the tether all over the map because they have no idea that it is killing them. This is in WoD. A lv 50 alliance raid.

    It actually is a godly skill. It can save and kill players so what would you call it? Your issue is that you think this skill somehow exists only to ruin your day. Your child and toy metaphor actually applies more to you than it does the game's healers. If you can't improvise your DPS around a healer rescue, I am inclined to believe that the simplest of mechanics causes you to lose DPS constantly. What happens if you are bound, or placed in a geol? Do you seriously lose it? Does the sky fall? I'm genuinely curious.
    (6)
    Last edited by Gemina; 02-18-2021 at 10:58 AM.

  7. #167
    Player
    Dogempire's Avatar
    Join Date
    Dec 2015
    Posts
    1,079
    Character
    Okami Amaterasuu
    World
    Faerie
    Main Class
    Paladin Lv 100
    Quote Originally Posted by FallenWings View Post
    Done savage and ultimate, some tiers even week 1. DPS death or "down" does not mean auto wipe. Many first clears are known to have multiple deaths trudging through it.

    Rescue is barely ever used in savage or ultimate. So what is truly the issue with it being toggled on/off? Seeing as how it's not required, a healer not being able to activate it on certain characters who are hopefully marked as such should have no consequence on a run.

    Conversely, my enjoyment in maximizing my rotation can be negatively affected by someone else. I thought that was something we were all trying to avoid moving forward with the removal of aggro and slash/pierce downs in ShB.
    I don't see how your clears with more than 1 dps death are relevant. I've had a lot of clears where dps have died before too, but my point is that a dps death can mean a wipe, especially with mechanics that need all 8 people up or where there's a very tight dps check where you have to burst something down (Though I don't think this tier has any of the latter)

    I'm not going to argue for or against rescue toggle in this thread though, I think most people's minds are made up one way or another so not really worth the trouble
    (5)

    Watching forum drama be like

  8. #168
    Player Goji1639's Avatar
    Join Date
    Jul 2019
    Posts
    1,284
    Character
    Father Gascoigne
    World
    Jenova
    Main Class
    Gunbreaker Lv 80
    Quote Originally Posted by Gemina View Post
    Snip
    In easy content where my only real challenge is optimization Healers are my most potent enemies. Rescue is an unavoidable interrupt that can hit me at any time. Not saying that to be adversarial towards healers, it's just a fact.

    Next, Healing becoming boring and stale doesn't justify Rescue's existence at all. If for some reason Rescue is the only thing that makes you capable of enduring the monotony of Healing rotations then a toggle won't change things. In fact it'll add another layer of awareness needed to use it effectively.

    And finally, it's not godlike. It's extremely situational and because of how the server ticks it mostly sucks in those situations. It's probably the most effective troll button in the game, though.
    (2)

  9. #169
    Player
    Rein_eon_Osborne's Avatar
    Join Date
    Jun 2020
    Location
    Shadowflare - Ward Miasma II, Plot Broil IV
    Posts
    3,865
    Character
    Mira Clearweaver
    World
    Jenova
    Main Class
    Conjurer Lv 90
    Quote Originally Posted by Goji1639 View Post
    Why would I need to ask that; the answer is usually something obvious like I was standing on an AoE marker. I like standing on AoE markers; they do so little damage even my DPS classes can self heal them and it allows me to maximize uptime.
    If the AoE marker damage & debuffs (if any) puts their health to a level which they won’t survive next unavoidable damage after accounting the natural regeneration and their own heal, I will deliberately rescue them out of that AoE marker. Healing through unnecessary damage & vuln. stacks can only be ‘fun’ up to certain point before it turns into a chore. Moreover, if they die it’ll just make the run drags longer & it’s probably one of the last thing I’d want to happen in most casual contents from roulettes.

    If one [Rescue] cast can prevent that I will, by all means, rescue that player. Only two can happen from there. Either they get pissed off and the run continues without problem, or they’ll stay silent/thank/whatever and the run will still continue without problem.

    What’s the problem there anyway? It’s a group content.
    (6)

  10. #170
    Player
    Semirhage's Avatar
    Join Date
    May 2015
    Posts
    1,704
    Character
    Nemene Damendar
    World
    Midgardsormr
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by Gemina View Post
    If looking at the majority of content, healers and tanks don't need you at all. Since there is no enrage in the majority of content, they can twiddle down the boss HP little by little until it's dead and then be on their merry way. You're along for the ride because you bring deeps, and hopefully a lot of it so things die fast. If you're in the danger zone, a healer doesn't give a crap about where you are in your current rotation; they know that if you die, your DPS falls to 0. A healer isn't going to rescue you if you are already safe. If they do, it was more likely done by accident than to deliberately troll you. After 16 pages of players basically telling you this over and over again, you still don't get it and likely never will.

    You see the healers in your group as enemies. I can't even begin to tell you how flawed your logic is.
    Don't you know that the DPS are the star around which the other roles merely revolve? What a DPS main wants is more important than what a healer wants. If your utility inconveniences them in the slightest, you shall have it removed. You're talking to people who are telling you out of one side of their mouths that one dead player is immaterial to the success of a run, but two seconds of lost uptime to perform your role? How very dare you. The entire instance is ruined and it's all your fault. Sit back and spam cure when your DPS betters tell you to.

    That said, Rescue definitely needs some improvements. Last I checked its activation is laggy as hell and the fact that it yanks the person next to you instead of into the same spot as your hitbox is really janky.
    (4)

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