Reviving people is very important in some cases, especially if there's tether and stack mechanics in play.
Reviving people is very important in some cases, especially if there's tether and stack mechanics in play.
Literally never seen a party wipe from being 1 DPS down. I think a lot of you use phrases like "very important" more to try to sell a point than to actually be accurate.
Why would I need to ask that; the answer is usually something obvious like I was standing on an AoE marker. I like standing on AoE markers; they do so little damage even my DPS classes can self heal them and it allows me to maximize uptime.
Last edited by Goji1639; 02-18-2021 at 10:24 AM.
If you've never seen a party wipe from being 1 dps down then you've never done savage, or extremes with a low dps party, heck even Titiania normal can be difficult to hit the dps check if a dps dc's.
Watching forum drama be like
I haven't done Savage. In most of this game's content DPS are irrelevant; what they do and if they're alive doesn't actually matter.
For statics running the few pieces of progression content with enrages where DPS do matter, they can toggle Rescue on to make sure they have every opportunity to save people.
Done savage and ultimate, some tiers even week 1. DPS death or "down" does not mean auto wipe. Many first clears are known to have multiple deaths trudging through it.
Rescue is barely ever used in savage or ultimate. So what is truly the issue with it being toggled on/off? Seeing as how it's not required, a healer not being able to activate it on certain characters who are hopefully marked as such should have no consequence on a run.
Conversely, my enjoyment in maximizing my rotation can be negatively affected by someone else. I thought that was something we were all trying to avoid moving forward with the removal of aggro and slash/pierce downs in ShB.
I don't see how your clears with more than 1 dps death are relevant. I've had a lot of clears where dps have died before too, but my point is that a dps death can mean a wipe, especially with mechanics that need all 8 people up or where there's a very tight dps check where you have to burst something down (Though I don't think this tier has any of the latter)Done savage and ultimate, some tiers even week 1. DPS death or "down" does not mean auto wipe. Many first clears are known to have multiple deaths trudging through it.
Rescue is barely ever used in savage or ultimate. So what is truly the issue with it being toggled on/off? Seeing as how it's not required, a healer not being able to activate it on certain characters who are hopefully marked as such should have no consequence on a run.
Conversely, my enjoyment in maximizing my rotation can be negatively affected by someone else. I thought that was something we were all trying to avoid moving forward with the removal of aggro and slash/pierce downs in ShB.
I'm not going to argue for or against rescue toggle in this thread though, I think most people's minds are made up one way or another so not really worth the trouble
Watching forum drama be like
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