Quote Originally Posted by White_Wolf_X View Post
This so much, if healer have to check the person first to see if they got the disable rescue debuff/buff whatever ( in the middle of combat ) it would already be to late to use it.
Indeed. It's like i said in my post earlier. You need to make a split second decision if you want to use Rescue or not. First, you need see the player, then select them and use the ability before the "damage" from the mechanic is being registered by the server. This usually happens within a few seconds. Add latency to that, and you end up trying to rescue someone (with good intentions) and the server still registers the target as being hit. So, if you would need to check of the target has that "don't rescue me" debuff, you would add to the "load" of that decision making process on the healer.

It's all fine and dandy that the target doesn't want to be rescued, like in the case where Goji1639 said:

Quote Originally Posted by Goji1639 View Post
I'm just not interested in any of that and don't want to have to think about it; so let people like me opt out.

Even if I make a mistake, I'd honestly rather take the hit and possibly die. I'd rather actually see the consequences of my mistakes; it helps me learn precisely the best way to deal with mechanics.
That maybe true for a player like Goji1639, but not entirely "fair" for those who need to raise him because of it. Being pulled out of an AoE could also serve as a reminder that you were not in the right spot and learn from it.

The cost for raising someone is quite high, so you want to avoid it as much as possible. For example, i was in a Ridorana run last night as a RDM (i like to switch between WHM and RDM for the alliance raids) and i told the healers that i'll assist with raising party members. I ended up using Verraise 19 times in 1 run, which is a whopping 45,600 MP. So, it's safe to say that i was running on fumes during a few of those fights, even with Lucid Dreaming.

There are cases (i've experienced a few of them myself) where those 19 deaths all came from 1 specific party member. In that case, the player didn't really learn from his/her mistakes. Could it be prevented with Rescue? Not entirely, no. But, it would've helped nonetheless.