Quote Originally Posted by Packetdancer View Post
It's tricky enough for AST in a party with another AST to glance at the party list to avoid overwriting other-AST's cards in the heat of battle, especially once you have a lot of buffs and debuffs on that bar. And with Rescue's wonky timing, given any scenario where you genuinely need Rescue, things are probably at a point where taking the time to find that "Don't Rescue Me" debuff amongst everything else probably means you've now taken too long for Rescue to work anyway.
If they removed or adjusted Rescue, I'd actually be less likely to bother healing. I feel more confident healing people when I know I have such an ability to lean on in an emergency.

It's also not the only ability that affects other players. There's the likes or provoke and shirk, which adjust enmity. Technically speaking, players could abuse such abilities as well - to steal or misdirect aggro during the heat of battle. Yet that doesn't mean they should be removed from the game, or disabled with a toggle since they're integral to surviving certain mechanics such as tank swaps.