Then position yourself in a place where someone doesn't think they need to Rescue you out of it. Otherwise, game mechanics shouldn't be based entirely around preventing trolling, that's what reporting is for.
I love Rescue. Please never remove this for some vocal minority. Contrary to the hate on it, I was on many occasions able to save a wipe from using it. On a run against Lugus, our tank for the entire dungeon must have been a bot or a complete n00b. During Mortal Flame the tank would not move to furniture to cleanse the debuff. Because of Rescue I was able to pull the Tank onto the furniture, literally saving the run from being hopeless.
First off, disabling provoke on specific enemies isn't a functionality that's already in the game. In that way the "it may be more complicated to implement than it sounds," rule applies. I'm not even against the idea, though; if it bothers people and it is in fact a simple implementation then create a thread and make your case. Same with any other weird stuff you'd like toggle's for, though I'm pretty sure this is all just false flagging to make some kind of point.I mean... why not a toggle?
Wouldn't a toggle be a simple enough solution, like you've hypothesized for Rescue? Just make it so that if a tank has the Provoke toggle enabled, other tanks just cannot use Provoke on any target that tank has aggro on. Sure, it could cause confusion when Provoke just failed to work sometimes, yeah, but you could just add a status indicator to the boss' status afflictions bar showing that it is no longer able to be Provoked, and aggro is locked in until the current tank dies. And it causes problems in savage where tank swaps can be necessary, but just insist tanks turn that toggle off in savage so that things they have aggro on can be provoked again.
Sure, there's some complications, but there's complications with a toggle on Rescue, too.
Heck, once toggle functionality is in the game, you might as well use it more than just those two places. I suspect a lot of dancers would love a toggle they could flip that blocked Closed Position from being used by another DNC on the dance partner the first DNC already picked twenty seconds earlier. Or ASTs who'd love a toggle that prevents the other AST in the alliance raid from picking the same sect they did (albeit five minutes later or whatever), or overwriting their cards on the DPS.
Rescue is a different issue; as it's taking direct control of another players character. Abilities like provoke aren't NEARLY as intrusive so they're less likely to bother people when they're misused. The more intrusive an ability is the less slack it's going to get when people make mistakes with it. It's like I said before, taking control of someone else's character is a bold move; if you're so sure you can play my character better than me that you'd rip my control away, then you'd better not mess up.
Last edited by Goji1639; 02-17-2021 at 11:22 PM.
So, I should dictate my entire playstyle around the potential misuse of Rescue? Trolling is only part of the problem, plenty of well intended Healers will yank you around when they shouldn't simply because they don't know better.
I'm not sure how you read what I said that way, but you seem determined to keep fighting, so I can only assume that's why.
No, I'm saying don't stand in AoEs or wherever you might take damage, and then healers won't think to Rescue you. I'll phrase it differently yet again to make sure you get it this time: A healer will usually only use Rescue on someone if they believe that person to be in immediate danger. To significantly reduce the odds of someone using Rescue on you, stay out of danger.
Then teach them. Leaving people ignorant, knowing they're ignorant, means you're part of the problem. Perhaps explain at the beginning of the fight that you know what you're doing (assuming that's true, anyway) and that there's no need to Rescue you. If they do anyway, remind them of what you said. If they do it again, report them for harassing you. tl;dr, Grow up instead of insisting a mechanic of the game be changed because you get upset that something may happen to you and inconvenience you for 3 seconds.
Yea, sorry, but I'd rather not potentially get into a fight with the Healer over Rescue in every single roulette I run. In case you haven't noticed, many people in this community don't respond well to advice or requests. I don't have a mentor crown and have no interest in being a teacher. My vote is for a toggle.Then teach them. Leaving people ignorant, knowing they're ignorant, means you're part of the problem. Perhaps explain at the beginning of the fight that you know what you're doing (assuming that's true, anyway) and that there's no need to Rescue you. If they do anyway, remind them of what you said. If they do it again, report them for harassing you. tl;dr, Grow up instead of insisting a mechanic of the game be changed because you get upset that something may happen to you and inconvenience you for 3 seconds.
I'm not the only one who dislikes that annoying ability, and this wouldn't be the first MMO to realize that ability is a problem and do something about it. It's a perfectly reasonable request.
I find it very hard to believe that a healer use Rescue on you in every single roulette.Yea, sorry, but I'd rather not potentially get into a fight with the Healer over Rescue in every single roulette I run. In case you haven't noticed, many people in this community don't respond well to advice or requests. I don't have a mentor crown and have no interest in being a teacher. My vote is for a toggle.
I'm not the only one who dislikes that annoying ability, and this wouldn't be the first MMO to realize that ability is a problem and do something about it. It's a perfectly reasonable request.
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Last edited by White_Wolf_X; 02-17-2021 at 11:49 PM.
I never said they did. People are suggesting I instruct the Healer on what situations he should/shouldn't use Rescue beforehand, which is something I'd have to do every roulette and something that could easily start a fight.
Last edited by Goji1639; 02-17-2021 at 11:47 PM.
At this point I'm not sure if you understand how Rescue works at all.
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