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  1. #1
    Player
    thrashette's Avatar
    Join Date
    Sep 2015
    Posts
    65
    Character
    Nikkita Thorne
    World
    Behemoth
    Main Class
    Bard Lv 90
    Maybe it would help if they gave Rescue a cast time and an animation over the targeted player's head. That way, the targeted player has time to react to their position being changed, and they can use an anti-knockback skill to mitigate it if they want. It would require more foresight on the healer's part, but it would still be perfectly usable in organized group scenarios. Also, giving the ability a more noticeable spell effect can help illustrate the healer's mastery when they're using it well.
    (0)

  2. #2
    Player
    White_Wolf_X's Avatar
    Join Date
    Aug 2013
    Posts
    619
    Character
    Fang Wolfheart
    World
    Zodiark
    Main Class
    Machinist Lv 100
    Quote Originally Posted by thrashette View Post
    Maybe it would help if they gave Rescue a cast time and an animation over the targeted player's head. That way, the targeted player has time to react to their position being changed, and they can use an anti-knockback skill to mitigate it if they want. It would require more foresight on the healer's part, but it would still be perfectly usable in organized group scenarios. Also, giving the ability a more noticeable spell effect can help illustrate the healer's mastery when they're using it well.
    A cast time would make the skill 100% useless.

    Right now the skill works fine and the few times it "might" be used as a troll tool is very low compared to times it might be used to save one from getting hit by 1 shot boss attacks.
    (4)
    Last edited by White_Wolf_X; 02-17-2021 at 05:36 AM.