Page 11 of 26 FirstFirst ... 9 10 11 12 13 21 ... LastLast
Results 101 to 110 of 251
  1. #101
    Player Doozer's Avatar
    Join Date
    Aug 2013
    Location
    Eureka Orthos
    Posts
    2,007
    Character
    Gunnar Mel'nik
    World
    Diabolos
    Main Class
    Bard Lv 90
    Quote Originally Posted by Goji1639 View Post
    Not sure why everyone's arguing from the position of removing the ability. That's not even what the OP is asking for.
    You're right, they're asking for something to be added to the game that doesn't exist for any other skill and may not even be possible with the way the game is currently set up. Let's talk about that.
    (2)

  2. #102
    Player Theodric's Avatar
    Join Date
    Sep 2013
    Posts
    10,051
    Character
    Matthieu Desrosiers
    World
    Cerberus
    Main Class
    Reaper Lv 90
    Quote Originally Posted by Goji1639 View Post
    Not sure why everyone's arguing from the position of removing the ability. That's not even what the OP is asking for.
    If it's changed in any of the proposed ways, it becomes less useful.
    (3)

  3. #103
    Player Goji1639's Avatar
    Join Date
    Jul 2019
    Posts
    1,284
    Character
    Father Gascoigne
    World
    Jenova
    Main Class
    Gunbreaker Lv 80
    Quote Originally Posted by Doozer View Post
    You're right, they're asking for something to be added to the game that doesn't exist for any other skill and may not even be possible with the way the game is currently set up. Let's talk about that.
    Yes, asking to add something very simple to the game that another more successful MMO has already added to address the exact same problem with the exact same ability. Wouldn't kill this game to occasionally learn from it's more successful peers.

    Quote Originally Posted by Theodric View Post
    If it's changed in any of the proposed ways, it becomes less useful.
    It's a matter of perspective. In statics and for people who want randoms to decide their position for them sure, and they can leave the toggle on. For myself and many others, I would find the ability to be more useful if it simply weren't used on me.
    (0)
    Last edited by Goji1639; 02-17-2021 at 03:09 AM.

  4. #104
    Player Doozer's Avatar
    Join Date
    Aug 2013
    Location
    Eureka Orthos
    Posts
    2,007
    Character
    Gunnar Mel'nik
    World
    Diabolos
    Main Class
    Bard Lv 90
    Quote Originally Posted by Goji1639 View Post
    Yes, asking to add something very simple to the game that another more successful MMO has already added to address the exact same problem with the exact same ability. Wouldn't kill this game to occasionally learn from it's more successful peers.
    I wasn't aware that MMO devs shared source code and built their games entirely the same way and can just be like, "hey can I borrow that?" and just slap it on with a glue stick. Come on, guy. It doesn't work that way.
    (3)

  5. #105
    Player
    Saidosha's Avatar
    Join Date
    Aug 2013
    Posts
    160
    Character
    Weissening Blitz
    World
    Brynhildr
    Main Class
    Red Mage Lv 100
    MMOs borrow ideas all the time. The game as is wouldn't exist without that.
    (0)

  6. #106
    Player Goji1639's Avatar
    Join Date
    Jul 2019
    Posts
    1,284
    Character
    Father Gascoigne
    World
    Jenova
    Main Class
    Gunbreaker Lv 80
    Quote Originally Posted by Doozer View Post
    I wasn't aware that MMO devs shared source code and built their games entirely the same way and can just be like, "hey can I borrow that?" and just slap it on with a glue stick. Come on, guy. It doesn't work that way.
    Never said it did, but this isn't some complicated foreign concept to the game they need to figure out. Arms length already does this and the game is clearly capable of differentiating between friendly targets and enemies. Activating an Arms Length type effect when a friendly unit casts a reposition effect on you is all that's required.

    Pretending the devs aren't competent enough to work with functionality that already exists in their game is just silly.
    (0)

  7. #107
    Player Goji1639's Avatar
    Join Date
    Jul 2019
    Posts
    1,284
    Character
    Father Gascoigne
    World
    Jenova
    Main Class
    Gunbreaker Lv 80
    Quote Originally Posted by hydralus View Post
    Because the toggle idea is stupid so people came up with the only obvious alternative. Aside from someone that suggested a .5 second cast time. I kinda like that idea. Then everyone can bitch about how nobody should be expected to hit arm's length in a 1 second window to stop from getting yoinked and other people can just tell them "git gud".
    The toggle idea is perfect and is already used in a far bigger MMO.

    You're just avoiding discussing the toggle because you can't argue it; there's no downside. So instead you change the discussion to Rescue being removed, which is something you can actually figure out a way to argue against. It's called creating a strawman.
    (0)

  8. #108
    Player Doozer's Avatar
    Join Date
    Aug 2013
    Location
    Eureka Orthos
    Posts
    2,007
    Character
    Gunnar Mel'nik
    World
    Diabolos
    Main Class
    Bard Lv 90
    Quote Originally Posted by Goji1639 View Post
    Never said it did, but this isn't some complicated foreign concept to the game they need to figure out. Arms length already does this and the game is clearly capable of differentiating between friendly targets and enemies. Activating an Arms Length type effect when a friendly unit casts a reposition effect on you is all that's required.

    Pretending the devs aren't competent enough to work with functionality that already exists in their game is just silly.
    I guess I'll play your game and respond to that with "never said they are".

    Something that only stops a party member from interacting with you is such an unnecessary thing to have, and can be used for trolling just as much. I believe at least one EX or Savage fight strat involves Rescuing someone during a phase change or something? I'm not too familiar with it. So people could troll during that by toggling it so they can't be Rescued, possibly causing a wipe. And then we'd have threads about that too. "People join my PF groups and troll with Rescue toggle", I can see it now.

    But while we're at it, can we have a heal toggle too? I don't want people wasting DPS uptime on me when I'm playing PLD when I can just use Clemency.

    Quote Originally Posted by Goji1639 View Post
    You're just avoiding discussing the toggle because you can't argue it; there's no downside. So instead you change the discussion to Rescue being removed, which is something you can actually figure out a way to argue against. It's called creating a strawman.
    Don't worry, I've got them covered on that argument.
    (1)

  9. #109
    Player
    hydralus's Avatar
    Join Date
    Jun 2016
    Posts
    1,085
    Character
    Keiho Fukiku
    World
    Balmung
    Main Class
    Warrior Lv 50
    Quote Originally Posted by Goji1639 View Post
    The toggle idea is perfect and is already used in a far bigger MMO.

    You're just avoiding discussing the toggle because you can't argue it; there's no downside. So instead you change the discussion to Rescue being removed, which is something you can actually figure out a way to argue against. It's called creating a strawman.
    People have already mentioned several reasons why it doesn't sound like a good solution. First, it makes the skill essentially worthless, so you may as well just take it off the hotbar if people are going to be turning it off anyway. Second, it so rarely comes into effect where it's a 'troll' that it really shouldn't be making people's panties get in a wad. Third, does that mean we should be adding toggles to every player interaction that could either inconvenience us or get us killed through no fault of our own?

    Tell me about this other game and how it works and maybe it'll make more sense rather than just SAYING it works. I have no clue what game you're even talking about.
    (1)

  10. #110
    Player
    Puremallace's Avatar
    Join Date
    Nov 2019
    Location
    Eorzea!
    Posts
    847
    Character
    Pure Mallace
    World
    Siren
    Main Class
    Paladin Lv 100
    Quote Originally Posted by PikoAliapoh View Post
    Thanks for your thoughtful and considerate reply. Never thought of prepping Arm's Length in anticipation of an ability that has an instant cast time. Great suggestion!
    One duty finder I had an annoying healer who used Rescue as a way to try and rush me through the dungeon. I used Arm's Length a lot in that instance.
    (1)

Page 11 of 26 FirstFirst ... 9 10 11 12 13 21 ... LastLast