Quote Originally Posted by Goji1639 View Post
Never said it did, but this isn't some complicated foreign concept to the game they need to figure out. Arms length already does this and the game is clearly capable of differentiating between friendly targets and enemies. Activating an Arms Length type effect when a friendly unit casts a reposition effect on you is all that's required.

Pretending the devs aren't competent enough to work with functionality that already exists in their game is just silly.
I guess I'll play your game and respond to that with "never said they are".

Something that only stops a party member from interacting with you is such an unnecessary thing to have, and can be used for trolling just as much. I believe at least one EX or Savage fight strat involves Rescuing someone during a phase change or something? I'm not too familiar with it. So people could troll during that by toggling it so they can't be Rescued, possibly causing a wipe. And then we'd have threads about that too. "People join my PF groups and troll with Rescue toggle", I can see it now.

But while we're at it, can we have a heal toggle too? I don't want people wasting DPS uptime on me when I'm playing PLD when I can just use Clemency.

Quote Originally Posted by Goji1639 View Post
You're just avoiding discussing the toggle because you can't argue it; there's no downside. So instead you change the discussion to Rescue being removed, which is something you can actually figure out a way to argue against. It's called creating a strawman.
Don't worry, I've got them covered on that argument.