Quote Originally Posted by Doozer View Post
I wasn't aware that MMO devs shared source code and built their games entirely the same way and can just be like, "hey can I borrow that?" and just slap it on with a glue stick. Come on, guy. It doesn't work that way.
Never said it did, but this isn't some complicated foreign concept to the game they need to figure out. Arms length already does this and the game is clearly capable of differentiating between friendly targets and enemies. Activating an Arms Length type effect when a friendly unit casts a reposition effect on you is all that's required.

Pretending the devs aren't competent enough to work with functionality that already exists in their game is just silly.