Results 1 to 10 of 251

Hybrid View

  1. #1
    Player Goji1639's Avatar
    Join Date
    Jul 2019
    Posts
    1,284
    Character
    Father Gascoigne
    World
    Jenova
    Main Class
    Gunbreaker Lv 80
    Quote Originally Posted by Doozer View Post
    You're right, they're asking for something to be added to the game that doesn't exist for any other skill and may not even be possible with the way the game is currently set up. Let's talk about that.
    Yes, asking to add something very simple to the game that another more successful MMO has already added to address the exact same problem with the exact same ability. Wouldn't kill this game to occasionally learn from it's more successful peers.

    Quote Originally Posted by Theodric View Post
    If it's changed in any of the proposed ways, it becomes less useful.
    It's a matter of perspective. In statics and for people who want randoms to decide their position for them sure, and they can leave the toggle on. For myself and many others, I would find the ability to be more useful if it simply weren't used on me.
    (0)
    Last edited by Goji1639; 02-17-2021 at 03:09 AM.

  2. #2
    Player Doozer's Avatar
    Join Date
    Aug 2013
    Location
    Eureka Orthos
    Posts
    2,007
    Character
    Gunnar Mel'nik
    World
    Diabolos
    Main Class
    Bard Lv 90
    Quote Originally Posted by Goji1639 View Post
    Yes, asking to add something very simple to the game that another more successful MMO has already added to address the exact same problem with the exact same ability. Wouldn't kill this game to occasionally learn from it's more successful peers.
    I wasn't aware that MMO devs shared source code and built their games entirely the same way and can just be like, "hey can I borrow that?" and just slap it on with a glue stick. Come on, guy. It doesn't work that way.
    (3)

  3. #3
    Player Goji1639's Avatar
    Join Date
    Jul 2019
    Posts
    1,284
    Character
    Father Gascoigne
    World
    Jenova
    Main Class
    Gunbreaker Lv 80
    Quote Originally Posted by Doozer View Post
    I wasn't aware that MMO devs shared source code and built their games entirely the same way and can just be like, "hey can I borrow that?" and just slap it on with a glue stick. Come on, guy. It doesn't work that way.
    Never said it did, but this isn't some complicated foreign concept to the game they need to figure out. Arms length already does this and the game is clearly capable of differentiating between friendly targets and enemies. Activating an Arms Length type effect when a friendly unit casts a reposition effect on you is all that's required.

    Pretending the devs aren't competent enough to work with functionality that already exists in their game is just silly.
    (0)

  4. #4
    Player Doozer's Avatar
    Join Date
    Aug 2013
    Location
    Eureka Orthos
    Posts
    2,007
    Character
    Gunnar Mel'nik
    World
    Diabolos
    Main Class
    Bard Lv 90
    Quote Originally Posted by Goji1639 View Post
    Never said it did, but this isn't some complicated foreign concept to the game they need to figure out. Arms length already does this and the game is clearly capable of differentiating between friendly targets and enemies. Activating an Arms Length type effect when a friendly unit casts a reposition effect on you is all that's required.

    Pretending the devs aren't competent enough to work with functionality that already exists in their game is just silly.
    I guess I'll play your game and respond to that with "never said they are".

    Something that only stops a party member from interacting with you is such an unnecessary thing to have, and can be used for trolling just as much. I believe at least one EX or Savage fight strat involves Rescuing someone during a phase change or something? I'm not too familiar with it. So people could troll during that by toggling it so they can't be Rescued, possibly causing a wipe. And then we'd have threads about that too. "People join my PF groups and troll with Rescue toggle", I can see it now.

    But while we're at it, can we have a heal toggle too? I don't want people wasting DPS uptime on me when I'm playing PLD when I can just use Clemency.

    Quote Originally Posted by Goji1639 View Post
    You're just avoiding discussing the toggle because you can't argue it; there's no downside. So instead you change the discussion to Rescue being removed, which is something you can actually figure out a way to argue against. It's called creating a strawman.
    Don't worry, I've got them covered on that argument.
    (1)

  5. #5
    Player Goji1639's Avatar
    Join Date
    Jul 2019
    Posts
    1,284
    Character
    Father Gascoigne
    World
    Jenova
    Main Class
    Gunbreaker Lv 80
    Quote Originally Posted by Doozer View Post
    I guess I'll play your game and respond to that with "never said they are".

    Something that only stops a party member from interacting with you is such an unnecessary thing to have, and can be used for trolling just as much. I believe at least one EX or Savage fight strat involves Rescuing someone during a phase change or something? I'm not too familiar with it. So people could troll during that by toggling it so they can't be Rescued, possibly causing a wipe. And then we'd have threads about that too. "People join my PF groups and troll with Rescue toggle", I can see it now.

    But while we're at it, can we have a heal toggle too? I don't want people wasting DPS uptime on me when I'm playing PLD when I can just use Clemency.
    If you don't want people in your Savage group that have Rescue off then kick them. Hell, they can even only make Rescue a toggle in DF if it's such a vital, 100%, absolutely can't be lived without feature in Savage fights (lol).

    I also never said it was necessary; most changes people want in this game aren't necessary. It's a quality of life change for players, and a very simple one to implement. You ask why they should add it... I'll just turn that around and ask why not?

    Quote Originally Posted by Theodric View Post
    On the other hand, isn't it just a pet peeve for a handful of - admittedly vocal - players?

    If a toggle is added, I think that there's a risk people will stop using it since they won't know if it'll even work or not in the heat of the moment. Furthermore, at present it can already only be used on people within one's own party - you can always seek out your own trusted healers to do content with who promise not to use the ability on you.
    This point was already addressed; a debuff icon on the party list can tell you who has rescue turned off.
    (0)
    Last edited by Goji1639; 02-17-2021 at 03:44 AM.

  6. #6
    Player Theodric's Avatar
    Join Date
    Sep 2013
    Posts
    10,051
    Character
    Matthieu Desrosiers
    World
    Cerberus
    Main Class
    Reaper Lv 90
    Quote Originally Posted by Goji1639 View Post
    This point was already addressed; a debuff icon on the party list can tell you who has rescue turned off.
    ...which just puts further strain on the healer, really. It's already difficult to keep track of who has what buff/debuff - especially in large scale content where a lot of them are going off at the same time. Furthermore, in some cases a successful rescue can prevent the group as a whole from wiping. Some enemy abilities, after all, can cause multiple players to die if they're not performed correctly.
    (2)

  7. #7
    Player Goji1639's Avatar
    Join Date
    Jul 2019
    Posts
    1,284
    Character
    Father Gascoigne
    World
    Jenova
    Main Class
    Gunbreaker Lv 80
    Quote Originally Posted by Theodric View Post
    ...which just puts further strain on the healer, really. It's already difficult to keep track of who has what buff/debuff - especially in large scale content where a lot of them are going off at the same time. Furthermore, in some cases a successful rescue can prevent the group as a whole from wiping. Some enemy abilities, after all, can cause multiple players to die if they're not performed correctly.
    They can add something to the characters nameplate/healthbar then, so you can see clearly whether or not the person standing in bad stuff can be Rescued.

    As for Rescue's very rarely saving groups from a wipe, that's fine but not a justification to force everyone to endure them all the time.

    Quote Originally Posted by Miracle_Diva View Post
    It cannot use itself, a player must initiate the action in order for it to work.
    Right, but the action that's initiated is extremely disruptive, regardless of what the played intended. It's just an intrusive and obnoxious ability on it's face.
    (3)
    Last edited by Goji1639; 02-17-2021 at 04:17 AM.