Not sure why everyone's arguing from the position of removing the ability. That's not even what the OP is asking for.
Not sure why everyone's arguing from the position of removing the ability. That's not even what the OP is asking for.
Because the toggle idea is stupid so people came up with the only obvious alternative. Aside from someone that suggested a .5 second cast time. I kinda like that idea. Then everyone can bitch about how nobody should be expected to hit arm's length in a 1 second window to stop from getting yoinked and other people can just tell them "git gud".
Last edited by hydralus; 02-17-2021 at 02:51 AM.
The toggle idea is perfect and is already used in a far bigger MMO.Because the toggle idea is stupid so people came up with the only obvious alternative. Aside from someone that suggested a .5 second cast time. I kinda like that idea. Then everyone can bitch about how nobody should be expected to hit arm's length in a 1 second window to stop from getting yoinked and other people can just tell them "git gud".
You're just avoiding discussing the toggle because you can't argue it; there's no downside. So instead you change the discussion to Rescue being removed, which is something you can actually figure out a way to argue against. It's called creating a strawman.
People have already mentioned several reasons why it doesn't sound like a good solution. First, it makes the skill essentially worthless, so you may as well just take it off the hotbar if people are going to be turning it off anyway. Second, it so rarely comes into effect where it's a 'troll' that it really shouldn't be making people's panties get in a wad. Third, does that mean we should be adding toggles to every player interaction that could either inconvenience us or get us killed through no fault of our own?The toggle idea is perfect and is already used in a far bigger MMO.
You're just avoiding discussing the toggle because you can't argue it; there's no downside. So instead you change the discussion to Rescue being removed, which is something you can actually figure out a way to argue against. It's called creating a strawman.
Tell me about this other game and how it works and maybe it'll make more sense rather than just SAYING it works. I have no clue what game you're even talking about.
The other game is World of Warcraft. Healers have an ability that's the same as Rescue and players can hold an item in their bag that makes that ability not work on them. The reason that World of Warcraft added this is because apparently players don't like being yanked out of position by random people in pugs. Who would've thought.People have already mentioned several reasons why it doesn't sound like a good solution. First, it makes the skill essentially worthless, so you may as well just take it off the hotbar if people are going to be turning it off anyway. Second, it so rarely comes into effect where it's a 'troll' that it really shouldn't be making people's panties get in a wad. Third, does that mean we should be adding toggles to every player interaction that could either inconvenience us or get us killed through no fault of our own?
Tell me about this other game and how it works and maybe it'll make more sense rather than just SAYING it works. I have no clue what game you're even talking about.
This is actually a rare situation where the problem is more about the ability than the player. Being repositioned in a game like this is almost always unwelcome, even if it's done with good intentions. It's a fun ability for Healers apparently, but not much fun for everyone else.
Maybe they could fix the way it works to make it less intrusive, but until that day I'd like an off switch.
I haven't played WoW in a while, and I don't feel like playing 100 questions with the ability and every little detail about how it works. Believe whatever you want.Taking up a bag slot to avoid an ability? Yeesh. Unfortunately I don't know how to find the specifics of this ability. Does the ability yank other players not on your team? Is it used for PVP? Does it have a cooldown? If I just had the ability name I could read up on it myself but unfortunately 'wow healer pull ability' doesn't bear fruit.
Also, it's not a bag slot you just have to have it in a bag on your character. Bags have like 40 spots each; it's not a huge deal.
Last edited by Goji1639; 02-17-2021 at 04:09 AM.
Taking up a bag slot to avoid an ability? Yeesh. Unfortunately I don't know how to find the specifics of this ability. Does the ability yank other players not on your team? Is it used for PVP? Does it have a cooldown? If I just had the ability name I could read up on it myself but unfortunately 'wow healer pull ability' doesn't bear fruit.The other game is World of Warcraft. Healers have an ability that's the same as Rescue and players can hold an item in their bag that makes that ability not work on them. The reason that World of Warcraft added this is because apparently players don't like being yanked out of position by random people in pugs. Who would've thought.
You're right, they're asking for something to be added to the game that doesn't exist for any other skill and may not even be possible with the way the game is currently set up. Let's talk about that.
Yes, asking to add something very simple to the game that another more successful MMO has already added to address the exact same problem with the exact same ability. Wouldn't kill this game to occasionally learn from it's more successful peers.
It's a matter of perspective. In statics and for people who want randoms to decide their position for them sure, and they can leave the toggle on. For myself and many others, I would find the ability to be more useful if it simply weren't used on me.
Last edited by Goji1639; 02-17-2021 at 03:09 AM.
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