Yes, we should fix rescue! By giving it double the cast range, and it works around corners!

I quite like the skill, unfortunate sometimes that it gets misused, but I would be sad if the skill got butchered to make it 'safe'. If it was a toggle I would hope the toggle was automatically switched to off (meaning you had to choose not to get rescued, not choose to get rescued). Another thought is that perhaps rescue doesn't "pull" you through anything as far as the game is concerned you're now on the Healer's mark (reducing issues where you get hit with loads of stuff, keep the visual though :P).