If there's a setting to turn off rescue, then everyone will turn off rescue, and the skill will be dead. No one will bother using it, because they'll know it won't work.
If there's a setting to turn off rescue, then everyone will turn off rescue, and the skill will be dead. No one will bother using it, because they'll know it won't work.
There are plenty of cases where people would leave it on and use it. Statics and prog for one.
Seems like people aren't reading my whole post and just cherry picking things to shoot back at.
Again:
"When I'm partying with friends and trusted players, or if I'm running new content that others are more experienced with... I'm 100% happy to be rescued by a healer.
...if I'm playing with trusted friends or more experienced players, I'm fine with letting them "Rescue" me, but in most PUGs, I'd rather control my own character than have a random stranger control my character for me with an ability."
The long CD combined with the shortness of actually being rescued means you aren’t losing control of your character but for an instant, seems there are bigger fish to fry, rescue is working as intended.
If everyone will turn off rescue because no one wants rescue used on them, then it should be dead.
Statics and groups of friends do occasionally use it to for things like cancelling the animation lock on LB, or so I've heard, though, so sure, keep the ability around for cheeky crap like that. Just make it a toggle, and if the ability dies in PuGs and DF then that's what it deserved.
Last edited by Goji1639; 02-11-2021 at 04:11 AM.
If there was an option to exclude new players from your roulettes people would turn that on too. Doesn't mean it's a good idea to implement it.If everyone will turn off rescue because no one wants rescue used on them, then it should be dead.
Statics and groups of friends do occasionally use it to for things like cancelling the animation lock on LB, or so I've heard, though, so sure, keep the ability around for cheeky crap like that. Just make it a toggle, and if the ability dies in PuGs then that's what it deserved.
Players being excluded for being new is bad for the game. The excision of an ability everyone hates is good for the game.
Rescue is a troll ability that's existence is only really justified in statics where everyone is 100% on the same page regarding it's use.
Edit: It's kind of funny how the argument against a toggle is always "if there's an option to turn it off everyone would do it!" Even the people defending the ability are forced to acknowledge that everyone hates it.
Last edited by Goji1639; 02-11-2021 at 04:24 AM.
I don't hate the ability. I've also never seen the ability abused in-game and I go through roulettes on a near daily basis.
It may be a more common issue on the North American servers - though when I did play a character over there I didn't see it happen then, either - but if so, I don't see why Japanese and European players need to miss out on a valuable ability in their toolkits.
What's at issue for me isn't how broadly or how much it's being used.I don't hate the ability. I've also never seen the ability abused in-game and I go through roulettes on a near daily basis.
It may be a more common issue on the North American servers - though when I did play a character over there I didn't see it happen then, either - but if so, I don't see why Japanese and European players need to miss out on a valuable ability in their toolkits.
Simply - it's an ability that let's someone else control your own character.
I think that's enough reason to give us a toggle to let us choose whether we want to let another player control our character or not.
Rescue doesn't cause you to lose control of your character. That is what the status effect "Confusion" does. Stop exaggerating. What it does is forces you into the same position as the healer who rescues you. If you don't want to be rescued, the first thing you should do is learn, know, and obey mechanics. If you are the confident type who stays in a bad position for DPS upkeep until it is truly time to move, then use Arms Length/Surecast to prevent a rescue from the healer who is thinking you are not aware of the incoming mechanic. OR, you can even ask to be rescued during certain mechanics in order to sustain your DPS. IOW, do what IS in your control to do.What's at issue for me isn't how broadly or how much it's being used.
Simply - it's an ability that let's someone else control your own character.
I think that's enough reason to give us a toggle to let us choose whether we want to let another player control our character or not.
There will never be a toggle for Rescue. The skill would sooner get deleted, and that's not happening either.
That's why the argument is generally to make the ability a toggle.I don't hate the ability. I've also never seen the ability abused in-game and I go through roulettes on a near daily basis.
It may be a more common issue on the North American servers - though when I did play a character over there I didn't see it happen then, either - but if so, I don't see why Japanese and European players need to miss out on a valuable ability in their toolkits.
I'm not limiting this to abuse of the ability either; most of the time it's used with good intentions. The problem is I've never seen it used to my benefit; it's only ever screwed up my rotation or my positioning. It's like most healers forget that DPS have healing CDs and can survive an AoE.
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