Quote Originally Posted by Aldora View Post
That maybe true for a player like Goji1639, but not entirely "fair" for those who need to raise him because of it. Being pulled out of an AoE could also serve as a reminder that you were not in the right spot and learn from it.

The cost for raising someone is quite high, so you want to avoid it as much as possible. For example, i was in a Ridorana run last night as a RDM (i like to switch between WHM and RDM for the alliance raids) and i told the healers that i'll assist with raising party members. I ended up using Verraise 19 times in 1 run, which is a whopping 45,600 MP. So, it's safe to say that i was running on fumes during a few of those fights, even with Lucid Dreaming.

There are cases (i've experienced a few of them myself) where those 19 deaths all came from 1 specific party member. In that case, the player didn't really learn from his/her mistakes. Could it be prevented with Rescue? Not entirely, no. But, it would've helped nonetheless.
So don't revive me if you can't afford to. There's very little content in this game where being 1 DPS down matters at all. The only way to make things engaging most of the time is to challenge yourself to optimize, and in that regard the Healer is the only enemy in the instance I can't predict.

I've leveled 2 Healers and have never once actually needed Rescue for anything. All of this pretending it's some great clutch ability that "OMG How would we function without it!" is just kind of petty. Like when a kid has a toy he doesn't even like and rarely ever plays with, but if you try to take that toy away it's suddenly the most important thing in his life and he'd rather die than part with it. Rescue with a toggle would be pretty much the same level of useless as Rescue without it. The ability was never good, but at least with a toggle it's not a constant potential nuisance.