Quote Originally Posted by Liam_Harper View Post
I absolutely want Rescue to stay and think unique abilities should be encouraged, but I agree with this. "Use arms length" is the worst argument I've ever seen to justify Rescue remaining in the game. Even more hilarious are the arguments that you can just split second predict a Rescue and kb immune it. I don't think people realize nonsense like that would encourage any Dev reading this to simply laugh and remove Rescue immediately.

Rescue should stay because it's a unique ability that encourages raid awareness and thinking outside the box for creative uses. It can legitimately save a player used well. The situations where it has been used maliciously (outside of statics for fun) are so rare many players never even encounter it and mistaken uses are hardly a big deal, mistakes happen that kill people all the time regardless of Rescue. The only thing I'd change is making it more instant when used, the animation delay makes it hard to use it as a quick reaction save.
I do agree that healers should have something like rescue since it's a unique skill that healers with good awareness can make use of, but I also think that they should change how rescue works considering its trolling potential and general disruptiveness. The worst part about rescue in its current state is that it basically denies the target any control over their character's positioning, and makes them go where the healer wants them to go, and sometimes that's into a deadly aoe that they wouldn't be in if the healer just didn't use the skill

I would rather they changed rescue to a short buff, say 6 seconds, where if the targeted character takes fatal damage with the buff up, it automatically "rescues" them by resurrecting them on the spot with no weakness but they lose all their gauge.

At least, I prefer that over being passive aggressively rescued because the healer doesn't like my pull speed, or that they don't understand melee uptime, or the fact that I use proximity markers to pop TBN.