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  1. #11
    Player Goji1639's Avatar
    Join Date
    Jul 2019
    Posts
    1,284
    Character
    Father Gascoigne
    World
    Jenova
    Main Class
    Gunbreaker Lv 80
    Quote Originally Posted by Gemina View Post
    Read the tooltip bud. Arm's length/Surecast grants immunity to knockbacks AND draw in effects. Thinking this applies to just enemies is some kind of arbitrary rule that makes little sense.

    Your post is also a perfect example of the overexaggerated impact of healers using Rescue. "Hurting the entire run"? What a load of bullocks. I would even wager some players reading this thread didn't even know they could prevent Rescue with their immunity skill..
    Enemies have pull in effects to; using it in AV during the first pull is a good way to keep the frogs from yanking you and aggroing the entire room.

    The point is that it OBVIOUSLY was intended for use against enemies, not to stop derpy healers from screwing up your rotation or getting you killed. To use it proactively to protect myself from every situation where a healer could potentially screw me I'd need it on a 15 second CD. I can't predict when the healer is going to pull some low IQ nonsense, so I'll need to be popping it for every AoE I can dps through, every time my burst is off CD and when the enemies that AREN'T in my party are threatening to reposition me.

    Forcing everyone to use their KB immunity to keep dopey healers in check definitely hurts the party. Not saying it's crippling, but it's not exactly a net gain for anyone.
    (1)
    Last edited by Goji1639; 02-12-2021 at 12:39 PM.