I use rescue to save people and it feels great. And the few times it has resulted in a hilarious death well... *wipes tear from eye*
Five star ability.
I use rescue to save people and it feels great. And the few times it has resulted in a hilarious death well... *wipes tear from eye*
Five star ability.
I absolutely want Rescue to stay and think unique abilities should be encouraged, but I agree with this. "Use arms length" is the worst argument I've ever seen to justify Rescue remaining in the game. Even more hilarious are the arguments that you can just split second predict a Rescue and kb immune it. I don't think people realize nonsense like that would encourage any Dev reading this to simply laugh and remove Rescue immediately.Arms length is intended to allow you to maintain uptime through ENEMY knockbacks. Having to waste it on standard AoEs because your dippy healer might decide to yank you is impeding the DPS. If everyone in the group is wasting their KB immunity for fear of healer incompetence, it's hurting the entire run.
Rescue should stay because it's a unique ability that encourages raid awareness and thinking outside the box for creative uses. It can legitimately save a player used well. The situations where it has been used maliciously (outside of statics for fun) are so rare many players never even encounter it and mistaken uses are hardly a big deal, mistakes happen that kill people all the time regardless of Rescue. The only thing I'd change is making it more instant when used, the animation delay makes it hard to use it as a quick reaction save.
Its useful. The most annoying this is the accidental misclick of rescue. I have had that happen to me more times than actually being properly rescued.
Rescue can also be used to troll people as well. However I dont think dev time should be used to adjust it.
This. I use Rescue rarely. In the aftermath of Stuff Happening, I have often wished I used it less rarely. (Particularly when the end result is someone on the floor and whining that the healers aren't getting them up immediately so they can keep DPS'ing, when the healers in question don't presently have Swift up and mechanics may be incoming.)As a healer main, I can tell you I have allowed more players to die by hesitating to use rescue than I have killed by actually using the skill. On the receiving end, I have never been killed by Rescue. I also can't count how many times I wish I would have been rescued because I screwed myself somehow during a barrage of mechs, and couldn't be any further away from the safe zone.
And when playing DPS and going blind to a mechanic long enough that I realize "Crap, sprint won't get me to safety in time", there have certainly been times I wished I'd been Rescued out of my own DPS-focused haze into safety, rather than pelting like a maniac towards the safe spot only to die three steps away.
I aim to make my posts engaging and entertaining, even when you might not agree with me. And failing that, I'll just be very, VERY wordy.Originally Posted by Packetdancer
The healer main's struggle for pants is both real, and unending. Be strong, sister. #GiveUsMorePants2k20 #HealersNotRevealers #RandomOtherSleepDeprivedHashtagsHere
Depends on how long the invunrability is.
Honestly though, it still looks like this might be the best solution, and the only third option. Given "disable it" or "don't disable it", nobody else has mentioned another third option....
The only person throwing a tantrum here is you it would seem. Or do you think being a douchebag on an internet forum actually makes you a tough guy?
Read the tooltip bud. Arm's length/Surecast grants immunity to knockbacks AND draw in effects. Thinking this applies to just enemies is some kind of arbitrary rule that makes little sense.Arms length is intended to allow you to maintain uptime through ENEMY knockbacks. Having to waste it on standard AoEs because your dippy healer might decide to yank you is impeding the DPS. If everyone in the group is wasting their KB immunity for fear of healer incompetence, it's hurting the entire run.
In statics where everyone is on the same page I can understand the value of Rescue. In DF however, it should be a toggle.
Your post is also a perfect example of the overexaggerated impact of healers using Rescue. "Hurting the entire run"? What a load of bullocks. I would even wager some players reading this thread didn't even know they could prevent Rescue with their immunity skill.
Or you can realize that no one expects you to predict a healer using Rescue on you. All I implied was that if your DPS uptime is so important to you that you will greed, then either use your immunity during this time, or don't cry if the healer rescues you. It is absolutely ridiculous to think a healer is doing this to spite the player being rescued. And who is saying that use if your immunity skill is reason enough to keep Rescue in the game? Strawman? It sure wasn't me. Of course it is not the ideal use of it, but there is no prediction required. It's called being proactive."Use arms length" is the worst argument I've ever seen to justify Rescue remaining in the game. Even more hilarious are the arguments that you can just split second predict a Rescue and kb immune it. I don't think people realize nonsense like that would encourage any Dev reading this to simply laugh and remove Rescue immediately.
Last edited by Gemina; 02-12-2021 at 12:02 PM.
Enemies have pull in effects to; using it in AV during the first pull is a good way to keep the frogs from yanking you and aggroing the entire room.Read the tooltip bud. Arm's length/Surecast grants immunity to knockbacks AND draw in effects. Thinking this applies to just enemies is some kind of arbitrary rule that makes little sense.
Your post is also a perfect example of the overexaggerated impact of healers using Rescue. "Hurting the entire run"? What a load of bullocks. I would even wager some players reading this thread didn't even know they could prevent Rescue with their immunity skill..
The point is that it OBVIOUSLY was intended for use against enemies, not to stop derpy healers from screwing up your rotation or getting you killed. To use it proactively to protect myself from every situation where a healer could potentially screw me I'd need it on a 15 second CD. I can't predict when the healer is going to pull some low IQ nonsense, so I'll need to be popping it for every AoE I can dps through, every time my burst is off CD and when the enemies that AREN'T in my party are threatening to reposition me.
Forcing everyone to use their KB immunity to keep dopey healers in check definitely hurts the party. Not saying it's crippling, but it's not exactly a net gain for anyone.
Last edited by Goji1639; 02-12-2021 at 12:39 PM.
My statement acknowledges that enemies have draw in effects as well. I never said they don't have them.Enemies have pull in effects to; using it in AV during the first pull is a good way to keep the frogs from yanking you and aggroing the entire room.
The point is that it OBVIOUSLY was intended for use against enemies, not to stop derpy healers from screwing up your rotation or getting you killed. To use it proactively to protect myself from every situation where a healer could potentially screw me I'd need it on a 15 second CD. I can't predict when the healer is going to pull some low IQ nonsense, so I'll need to be popping it for every AoE I can dps through, every time my burst is off CD and when the enemies that AREN'T in my party are threatening to reposition me.
Forcing everyone to use their KB immunity to keep dopey healers in check definitely hurts the party. Not saying it's crippling, but it's not exactly a net gain for anyone.
I understand what you're saying, and I get why it is frustrating. My point is that this does not warrant deleting the skill, or placing a toggle on it. The only thing obvious about your immunity is that it prevents exactly what it says it does. What is obvious to me is that you're making a bigger deal out of this than needs to be, and I provided an option that would assist you. Instead of seeing it as a viable option, you dismiss it and proceed to chastise the game's healers and saying they are of low IQ when all they are doing is trying to keep you from dying. At the bare minimum it shows they are paying attention to not only the mechanics, but also their party member's positions. This is not easy to do, and all you can exhibit is a massive amount of unappreciation because your uptime is clearly more important than anything else.
No one is forcing you to do anything. If you want to be dismissive, then I will return in kind and say if you don't want to be rescued, then don't give the healers a reason to rescue you.
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