Adding a toggle to prevent rescue troll will just make me delete that utility entirely from my hotbar. Why would I weave an ability that I wouldn’t even know if it’ll work reliably? At that point they might as well delete the utility entirely.
Adding a toggle to prevent rescue troll will just make me delete that utility entirely from my hotbar. Why would I weave an ability that I wouldn’t even know if it’ll work reliably? At that point they might as well delete the utility entirely.
The long CD combined with the shortness of actually being rescued means you aren’t losing control of your character but for an instant, seems there are bigger fish to fry, rescue is working as intended.
I'm a bit torn. I've certainly used Rescue plenty of times to save someone, Alliance Raids especially. There have been a lot of folks who didn't take an Engels gear to the face because i was quick on the trigger. I like it for that aspect of being able to truly help.
On the other hand, there are instances like my co-healer pulling me from my safe spot on the third PB boss because...they were offended I didn't choose the same one? So instead of not dying in my nice also-safe spot, I get pulled right into the bad and die. I don't like that aspect of it.
I do kind of like Packet's suggestion of it being something where we can move ourselves. I would definitely get a lot more play out of that than I do now with Rescue. A lot of the time I assume folks know what they're doing, so I only end up using it on those obvious "That's an instant kill they're going to take to the face" situations, or when people can't get on the damned pads in LotA.
Aye, we should fix it by making it a 30 second cooldown. +1 I support.
What if I know my mechanics and know how to squeeze uptime in seemingly dangerous scenarios but the healer misreads, happens to be in narnia, and now I as a melee class either have suffered multiple GCD loss(probably during a critical point in my rotation) or having to burn a gap closer where there shouldn't have a need to be in the first place.Rescue doesn't cause you to lose control of your character. That is what the status effect "Confusion" does. Stop exaggerating. What it does is forces you into the same position as the healer who rescues you. If you don't want to be rescued, the first thing you should do is learn, know, and obey mechanics. If you are the confident type who stays in a bad position for DPS upkeep until it is truly time to move, then use Arms Length/Surecast to prevent a rescue from the healer who is thinking you are not aware of the incoming mechanic. OR, you can even ask to be rescued during certain mechanics in order to sustain your DPS. IOW, do what IS in your control to do.
There will never be a toggle for Rescue. The skill would sooner get deleted, and that's not happening either.
And really? It's on the DPS player to predict every time they want to greed to press their only knockback prevention tool that might kill them later down the line in a knockback specific mechanic because the healer might randomly misuse a repositioning tool that forces me in a place I probably don't wanna be? That is the definition of taking away control from a player.
This forum seems to only deal in absolutes. Yes because the possibility of someone not rescue toggled on means I should never attempt to touch an action that has very rare niche uses that can either be good or bad thanks to whatever confirmation bias I previously have.
I'm sure pure healer only healers probably have good intentions. Doesn't mean we should encourage that play style since it *gasps* affects everyone elses gameplay in high content right?
I’m calling it now, Rescue will be removed in 6.0. I love the ability but due to how the game works with the server back end, all it ever does for me is make it easier to find the body to Rez the player.
What if:
What if rescue gave you the same invulnerability frames as being revived?
That way you can't be pulled into danger. There might even come some new strategies where a well timed rescue becomes how some tankbusters get survived.
I'm pretty sure I explained what to do if you want to greed. Uptime is basically what Arm's Length/Surecast is used for. It's on the DPS to use their kits to the best of their ability to maximize their DPS, and maintain their uptime. The healer rescuing you is also likely aware of this, and understands that you do 0 DPS if you're on the floor. Using Arm's Length/Surecast for the sole purpose of cheesing a mechanic is not very good use of the skill. I don't do current Savage or Ultimate, but I am not aware of any mechanic where KB prevention is actually needed to survive it. However, some PF and prog strats will employ it to maintain uptime, which can make the difference between a clear and an enrage.What if I know my mechanics and know how to squeeze uptime in seemingly dangerous scenarios but the healer misreads, happens to be in narnia, and now I as a melee class either have suffered multiple GCD loss(probably during a critical point in my rotation) or having to burn a gap closer where there shouldn't have a need to be in the first place.
And really? It's on the DPS player to predict every time they want to greed to press their only knockback prevention tool that might kill them later down the line in a knockback specific mechanic because the healer might randomly misuse a repositioning tool that forces me in a place I probably don't wanna be? That is the definition of taking away control from a player.
I can understand an argument that having to use Arm's Length prematurely to avoid being rescued is also a poor use of the skill, but understand that greeding puts a healer in a very awkward situation if they don't know what you're up to. As a healer main, I can tell you I have allowed more players to die by hesitating to use rescue than I have killed by actually using the skill. On the receiving end, I have never been killed by Rescue. I also can't count how many times I wish I would have been rescued because I screwed myself somehow during a barrage of mechs, and couldn't be any further away from the safe zone.
Again, you don't lose control of your character. You lose the position your character is currently in. It's not a playstyle, nor does it have the impact during encounters that people make it out to be. The only valid argument most players have is it causes their GCD to drift, and there is no disputing that. However, I can throw out an extended list of how Rescue is beneficial. Trust me, if healers lost Rescue, it would impact them, and take away one of very few engaging aspects to the role that take us away from spamming Glare/Broil/Malefic. You have to keep in mind that I only needed three words to describe the DPS rotation for all three healers.
PvE is a team effort, and it is not in the best interest of the healer to use Rescue maliciously if they want to clear content.
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