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  1. #1
    Player Goji1639's Avatar
    Join Date
    Jul 2019
    Posts
    1,284
    Character
    Father Gascoigne
    World
    Jenova
    Main Class
    Gunbreaker Lv 80
    Quote Originally Posted by Shougun View Post
    Another thought to this whole thing is perhaps rescue doesn't stop casting / channels. Far more friendly that way, and help Goji's issue above.

    If anything I think they could fix many problems by making rescue stronger. You'll still have that "what if my healer is an absolute dodo?" ... but.. you'll have that question through the entire content then so.. congrats lol.
    Would need rescue to not work while buffs like Delirium or Inner Release are active as well. Especially in roulettes there's basically NEVER a reason to pull a tank out of a circle AoE; those don't even tickle.

    It would still be easier to make it a toggle than try to work it around the myriad situations where people wouldn't want it used on them.
    (2)
    Last edited by Goji1639; 02-11-2021 at 05:10 AM.

  2. #2
    Player
    Shougun's Avatar
    Join Date
    Jan 2012
    Location
    Ul'dah
    Posts
    9,431
    Character
    Wubrant Drakesbane
    World
    Balmung
    Main Class
    Fisher Lv 90
    Quote Originally Posted by Goji1639 View Post
    Would need rescue to not work while buffs like Delirium or Inner Release are active as well. Especially in roulettes there's basically NEVER a reason to pull a tank out of a circle AoE; they don't even tickle.

    It would still be easier to make it a toggle than try to work it around the myriad situations where people wouldn't want it used on them.
    I mean if they're pulling a tank they are either a dodo or there was a good reason . Never touch the tank unless it's like "HELLO!?!?!". I don't think you'd have to go that far to make inner release or whatever exceptions.

    You're right that making it a toggle is easier (in the sense of making a list of rules or whatever), if they do as I said earlier though I hope it's an Opt-out not an Opt-in, an Opt-in toggle would effectively kill the skill.

    I still think the skill is loads of fun though and want any solution to avoid dulling it. Having been killed by it, saved by it, and used it for both fun and saving. I only use it for fun on those who would be okay with it though (at one point in a MSQ roulette the co-healer and I were pulling each other at the same time through each other's aoes such that we swapped places, it was beautiful).
    (0)

  3. #3
    Player Goji1639's Avatar
    Join Date
    Jul 2019
    Posts
    1,284
    Character
    Father Gascoigne
    World
    Jenova
    Main Class
    Gunbreaker Lv 80
    Quote Originally Posted by Shougun View Post
    I mean if they're pulling a tank they are either a dodo or there was a good reason . Never touch the tank unless it's like "HELLO!?!?!". I don't think you'd have to go that far to make inner release or whatever exceptions.

    You're right that making it a toggle is easier (in the sense of making a list of rules or whatever), if they do as I said earlier though I hope it's an Opt-out not an Opt-in, an Opt-in toggle would effectively kill the skill.

    I still think the skill is loads of fun though and want any solution to avoid dulling it. Having been killed by it, saved by it, and used it for both fun and saving. I only use it for fun on those who would be okay with it though (at one point in a MSQ roulette the co-healer and I were pulling each other at the same time through each other's aoes such that we swapped places, it was beautiful).
    Getting yanked out of circumference AoE's around bosses, because I generally decide to stand in them during Delirium/Inner Release, is one of my biggest gripes with Rescue. Not saying it happens all the time, but it's happened enough where I'd probably click the opt-out button until my wrist dislocates. P

    And yes, I agree it should be an opt-out. Rescue shouldn't be disabled by default.
    (2)