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  1. #1
    Player Theodric's Avatar
    Join Date
    Sep 2013
    Posts
    10,051
    Character
    Matthieu Desrosiers
    World
    Cerberus
    Main Class
    Reaper Lv 90
    I don't want to see the ability removed from the game because it's a very useful way for a competent healer to save a player set to fail a mechanic in PvE. In PvP, meanwhile, it's an excellent way to save someone who is getting surrounded by enemy players.
    (12)

  2. #2
    Player
    Payadopa's Avatar
    Join Date
    Mar 2011
    Posts
    2,336
    Character
    Payadopa Astraya
    World
    Spriggan
    Main Class
    Conjurer Lv 71
    It's one of the few unique abilities we have. It should definitely stay.
    (8)

  3. #3
    Player
    PikoAliapoh's Avatar
    Join Date
    Feb 2019
    Posts
    67
    Character
    Lucien Ducasse
    World
    Mateus
    Main Class
    Bard Lv 72
    Was hoping for a constructive conversation, but I'm not sure how to respond to ad hominem attacks and comments that seem to miss the point of my OP.

    The suggestion was to make the ability opt-in via a toggle checkbox. Not to keep or remove it.

    This way if you want to let healers use it on you - great go for it.

    If you don't - you have a way to turn off other players controlling your character.

    This'll be my last reply here. Hope you all have a good rest of the day.
    (5)

  4. #4
    Player
    grimgamer09's Avatar
    Join Date
    Feb 2021
    Posts
    24
    Character
    Stray Miqo'te
    World
    Goblin
    Main Class
    Culinarian Lv 80
    Oh, now you're getting "attacked" because people don't share the same opinion? Predictable!
    (16)

  5. #5
    Player
    White_Wolf_X's Avatar
    Join Date
    Aug 2013
    Posts
    619
    Character
    Fang Wolfheart
    World
    Zodiark
    Main Class
    Machinist Lv 100
    Rescue works as it should, been saved and used it to save others ok many times.
    (10)

  6. #6
    Player Goji1639's Avatar
    Join Date
    Jul 2019
    Posts
    1,284
    Character
    Father Gascoigne
    World
    Jenova
    Main Class
    Gunbreaker Lv 80
    Quote Originally Posted by White_Wolf_X View Post
    Rescue works as it should, been saved and used it to save others ok many times.
    I feel like a lot of the healers on this board are the ones who will rescue my Ninja out of his Ten Chi Jin just to stop an AoE that'll take maybe 1/4th of his health bar, and then feel like they actually did me a favor.

    Rescue needs to be a toggle.
    (8)

  7. #7
    Player
    Shougun's Avatar
    Join Date
    Jan 2012
    Location
    Ul'dah
    Posts
    9,431
    Character
    Wubrant Drakesbane
    World
    Balmung
    Main Class
    Fisher Lv 90
    Another thought to this whole thing is perhaps rescue doesn't stop casting / channels. Far more friendly that way, and help Goji's issue above.

    If anything I think they could fix many problems by making rescue stronger. You'll still have that "what if my healer is an absolute dodo?" ... but.. you'll have that question through the entire content then so.. congrats lol.
    (0)

  8. #8
    Player Goji1639's Avatar
    Join Date
    Jul 2019
    Posts
    1,284
    Character
    Father Gascoigne
    World
    Jenova
    Main Class
    Gunbreaker Lv 80
    Quote Originally Posted by Shougun View Post
    Another thought to this whole thing is perhaps rescue doesn't stop casting / channels. Far more friendly that way, and help Goji's issue above.

    If anything I think they could fix many problems by making rescue stronger. You'll still have that "what if my healer is an absolute dodo?" ... but.. you'll have that question through the entire content then so.. congrats lol.
    Would need rescue to not work while buffs like Delirium or Inner Release are active as well. Especially in roulettes there's basically NEVER a reason to pull a tank out of a circle AoE; those don't even tickle.

    It would still be easier to make it a toggle than try to work it around the myriad situations where people wouldn't want it used on them.
    (2)
    Last edited by Goji1639; 02-11-2021 at 05:10 AM.

  9. #9
    Player
    Shougun's Avatar
    Join Date
    Jan 2012
    Location
    Ul'dah
    Posts
    9,431
    Character
    Wubrant Drakesbane
    World
    Balmung
    Main Class
    Fisher Lv 90
    Quote Originally Posted by Goji1639 View Post
    Would need rescue to not work while buffs like Delirium or Inner Release are active as well. Especially in roulettes there's basically NEVER a reason to pull a tank out of a circle AoE; they don't even tickle.

    It would still be easier to make it a toggle than try to work it around the myriad situations where people wouldn't want it used on them.
    I mean if they're pulling a tank they are either a dodo or there was a good reason . Never touch the tank unless it's like "HELLO!?!?!". I don't think you'd have to go that far to make inner release or whatever exceptions.

    You're right that making it a toggle is easier (in the sense of making a list of rules or whatever), if they do as I said earlier though I hope it's an Opt-out not an Opt-in, an Opt-in toggle would effectively kill the skill.

    I still think the skill is loads of fun though and want any solution to avoid dulling it. Having been killed by it, saved by it, and used it for both fun and saving. I only use it for fun on those who would be okay with it though (at one point in a MSQ roulette the co-healer and I were pulling each other at the same time through each other's aoes such that we swapped places, it was beautiful).
    (0)

  10. #10
    Player Goji1639's Avatar
    Join Date
    Jul 2019
    Posts
    1,284
    Character
    Father Gascoigne
    World
    Jenova
    Main Class
    Gunbreaker Lv 80
    Quote Originally Posted by Shougun View Post
    I mean if they're pulling a tank they are either a dodo or there was a good reason . Never touch the tank unless it's like "HELLO!?!?!". I don't think you'd have to go that far to make inner release or whatever exceptions.

    You're right that making it a toggle is easier (in the sense of making a list of rules or whatever), if they do as I said earlier though I hope it's an Opt-out not an Opt-in, an Opt-in toggle would effectively kill the skill.

    I still think the skill is loads of fun though and want any solution to avoid dulling it. Having been killed by it, saved by it, and used it for both fun and saving. I only use it for fun on those who would be okay with it though (at one point in a MSQ roulette the co-healer and I were pulling each other at the same time through each other's aoes such that we swapped places, it was beautiful).
    Getting yanked out of circumference AoE's around bosses, because I generally decide to stand in them during Delirium/Inner Release, is one of my biggest gripes with Rescue. Not saying it happens all the time, but it's happened enough where I'd probably click the opt-out button until my wrist dislocates. P

    And yes, I agree it should be an opt-out. Rescue shouldn't be disabled by default.
    (2)

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