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  1. #21
    Player
    BrachyXIV's Avatar
    Join Date
    Feb 2021
    Posts
    15
    Character
    Sammie Thighmastah
    World
    Diabolos
    Main Class
    Warrior Lv 80
    Quote Originally Posted by Rongway View Post
    And then there's the memory that needs to be spent on the actual speech bubbles. Each speech bubble needs to know its 3D coordinates, its 2D projected coordinates, its message, and one of (its start time, its expiration time, its visible duration, or its remaining duration). And if the speech bubble is not directly a part of the character's display complex, the position needs to be updated whenever the character moves. The need for speechbubble-to-character tracking could be eliminated if the speech bubble were a part of the character display, but we know how the devs feel about increasing the number of things that can be displayed over characters.

    There are a lot of things to consider. It's not as clear cut as it may sound.
    How is this any different rom the prisms people already use? that follows them around rendering the oh so memory intensive animated png?
    (0)

  2. #22
    Player
    Iscah's Avatar
    Join Date
    Nov 2017
    Posts
    14,047
    Character
    Aurelie Moonsong
    World
    Bismarck
    Main Class
    Summoner Lv 90
    Quote Originally Posted by BrachyXIV View Post
    You mean the one I also replied to? where they talk about more icons for your permanently placed name tag and what can be drawn on it? Which has nothing to do with Chat Bubbles popping as that is already a thing happening on NPCs?
    It does have something to do with chat bubbles because they are likewise, as was highlighted in the quote, "a 2D interface element displayed based on a character’s 3D coordinates, which is more resource-intensive than it may seem".

    It happens sparingly on NPCs in pre-programmed situations, and they've allowed for whatever system resources that needs, but that doesn't automatically mean they can let it work freely for players as well.
    (5)
    Last edited by Iscah; 02-12-2021 at 01:59 PM.

  3. #23
    Player
    MicahZerrshia's Avatar
    Join Date
    Aug 2011
    Posts
    2,252
    Character
    Nadja Zielle
    World
    Sargatanas
    Main Class
    Arcanist Lv 100
    Quote Originally Posted by BrachyXIV View Post
    Well that doesn't help to this argument. The closest to a quote I could find was someone saying they addressed it during the BETA, you know.. 1.0 when rendering the game at all was an achievement.
    No, this was during shadowbringers. But again I am not searching for it just to prove it to someone on the forums. I was just trying to provide some feedback, you either take it or you don't. But don't expect to see this anytime soon, if ever, for multiple reasons that have been laid out for you.
    (3)

  4. #24
    Player
    BrachyXIV's Avatar
    Join Date
    Feb 2021
    Posts
    15
    Character
    Sammie Thighmastah
    World
    Diabolos
    Main Class
    Warrior Lv 80
    Quote Originally Posted by Iscah View Post
    It does have something to do with chat bubbles because they are likewise, as was highlighted in the quote, "a 2D interface element displayed based on a character’s 3D coordinates, which is more resource-intensive than it may seem".

    It happens sparingly on NPCs in pre-programmed situations, and they've allowed for whatever system resources that needs, but that doesn't automatically mean they can let it work freely for players as well.
    How is this any different from Prisms? Animated pop ups that follow your character coordinates around and are so necessary to have like those Indigo Stars. Those sure are some priority intensive necessary coordinate following animated pngs.
    (1)

  5. #25
    Player
    Rongway's Avatar
    Join Date
    Aug 2013
    Posts
    4,167
    Character
    Cyrillo Rongway
    World
    Hyperion
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by BrachyXIV View Post
    How is this any different from Prisms? Animated pop ups that follow your character coordinates around and are so necessary to have like those Indigo Stars. Those sure are some priority intensive necessary coordinate following animated pngs.
    Magicked prisms are 3D rendered effects.
    (4)
    Error 3102 Club, Order of the 52nd Hour

  6. #26
    Player
    BrachyXIV's Avatar
    Join Date
    Feb 2021
    Posts
    15
    Character
    Sammie Thighmastah
    World
    Diabolos
    Main Class
    Warrior Lv 80
    Quote Originally Posted by Rongway View Post
    Magicked prisms are 3D rendered effects.
    Even the Ishgardian family flags prisms? also how is 3D any easer to render than a png?
    (1)

  7. #27
    Player
    Iscah's Avatar
    Join Date
    Nov 2017
    Posts
    14,047
    Character
    Aurelie Moonsong
    World
    Bismarck
    Main Class
    Summoner Lv 90
    Quote Originally Posted by BrachyXIV View Post
    How is this any different from Prisms? Animated pop ups that follow your character coordinates around and are so necessary to have like those Indigo Stars. Those sure are some priority intensive necessary coordinate following animated pngs.
    Whether the prisms are 2D or 3D, it's something that already exists and had system resources assigned to it.

    That doesn't mean additional resources can be assigned to another new thing on top of that. Maybe it could have been done instead but it wasn't and now there's no more power that can be allocated to it.

    And yes, the prisms do appear to be 3D objects, even if that object is a flat card with a 2D picture on it. If you move the camera around you will see it changes with perspective, occupying a "real" cylindrical space above your character's head and being "filmed" by the camera, whereas nameplates and speech bubbles are flat 2D objects that seem to be applied over the finished image and aren't affected by perspective.
    (4)

  8. #28
    Player
    Payadopa's Avatar
    Join Date
    Mar 2011
    Posts
    2,336
    Character
    Payadopa Astraya
    World
    Spriggan
    Main Class
    Conjurer Lv 71
    I like the idea. Would make towns more lively. As long as it's an option.

    And while we're at it, why can't the chat box disappear after like X about of time has passed. I try to keep my UI minimal but the box is always there. lol
    (2)

  9. #29
    Player
    BrachyXIV's Avatar
    Join Date
    Feb 2021
    Posts
    15
    Character
    Sammie Thighmastah
    World
    Diabolos
    Main Class
    Warrior Lv 80
    I want to invite those who are against the idea of chat bubbles to a time back when people thought JUMPING was going to ruin the game. Afraid of people bunny hopping around town "cluttering" the screen and ruining their "immersion"
    https://forum.square-enix.com/ffxiv/...-About-Jumping

    I can't believe how much you people just don't want such a small change that could be easy to turn off
    (4)

  10. #30
    Player
    HyoMinPark's Avatar
    Join Date
    Feb 2016
    Location
    Lavender Beds, Ward 13, Plot 41
    Posts
    7,339
    Character
    Hyomin Park
    World
    Cactuar
    Main Class
    Sage Lv 92
    Quote Originally Posted by BrachyXIV View Post
    What about names and titles? aren't they cluttering the screen at all times? especially at highly populated areas?
    Wouldn't it be nice to walk by someone and see them say "Good Morning" and reply with a "Good morning to you too" as you make your way even starting a conversation instead of realizing they said anything at all 5 minutes later because their greeting was trapped in the corner of the screen alongside 20 more messages from the game and spam bots?
    You can toggle off names and titles. I have mine set to only display names on my friends list and party members. Easy way to clean up the clutter.
    (3)
    Sage | Astrologian | Dancer

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    Hyomin Park#0055

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