You mean the one I also replied to? where they talk about more icons for your permanently placed name tag and what can be drawn on it? Which has nothing to do with Chat Bubbles popping as that is already a thing happening on NPCs?Scroll up. Rongway already posted the relevant interview (from October 2020) hours before you had this conversation about how you don't know where to find the interview.
It does have something to do with chat bubbles because they are likewise, as was highlighted in the quote, "a 2D interface element displayed based on a character’s 3D coordinates, which is more resource-intensive than it may seem".
It happens sparingly on NPCs in pre-programmed situations, and they've allowed for whatever system resources that needs, but that doesn't automatically mean they can let it work freely for players as well.
Last edited by Iscah; 02-12-2021 at 01:59 PM.
How is this any different from Prisms? Animated pop ups that follow your character coordinates around and are so necessary to have like those Indigo Stars. Those sure are some priority intensive necessary coordinate following animated pngs.It does have something to do with chat bubbles because they are likewise, as was highlighted in the quote, "a 2D interface element displayed based on a character’s 3D coordinates, which is more resource-intensive than it may seem".
It happens sparingly on NPCs in pre-programmed situations, and they've allowed for whatever system resources that needs, but that doesn't automatically mean they can let it work freely for players as well.
Magicked prisms are 3D rendered effects.
Error 3102 Club, Order of the 52nd Hour
Whether the prisms are 2D or 3D, it's something that already exists and had system resources assigned to it.
That doesn't mean additional resources can be assigned to another new thing on top of that. Maybe it could have been done instead but it wasn't and now there's no more power that can be allocated to it.
And yes, the prisms do appear to be 3D objects, even if that object is a flat card with a 2D picture on it. If you move the camera around you will see it changes with perspective, occupying a "real" cylindrical space above your character's head and being "filmed" by the camera, whereas nameplates and speech bubbles are flat 2D objects that seem to be applied over the finished image and aren't affected by perspective.
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