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  1. #1
    Player
    MicahZerrshia's Avatar
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    Nadja Zielle
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    Sargatanas
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    Arcanist Lv 100
    Quote Originally Posted by BrachyXIV View Post
    I have found NOTHING about developers addressing Chat/Text bubbles would you mind directing me to this?

    Yes, it's hard to read names following messages especially when a lot of people are talking and you have to double check to see the name attached to the rest of the message. I would love for this Roleplaying game to have character stalking, not a Text Log.
    I'm not digging for it either. Yoshida does so many interviews with so many different media outlets every year that it is hard to find very specific answers about topics that are not really something the community at large wants or the game needs and therefore are only addressed offhandedly if that interviewer happens to ask about it directly for whatever reason.
    (0)

  2. #2
    Player
    BrachyXIV's Avatar
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    Sammie Thighmastah
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    Diabolos
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    Warrior Lv 80
    Quote Originally Posted by MicahZerrshia View Post
    I'm not digging for it either. Yoshida does so many interviews with so many different media outlets every year that it is hard to find very specific answers about topics that are not really something the community at large wants or the game needs and therefore are only addressed offhandedly if that interviewer happens to ask about it directly for whatever reason.
    Well that doesn't help to this argument. The closest to a quote I could find was someone saying they addressed it during the BETA, you know.. 1.0 when rendering the game at all was an achievement.
    (0)

  3. #3
    Player
    Iscah's Avatar
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    Aurelie Moonsong
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    Bismarck
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    Summoner Lv 90
    Quote Originally Posted by MicahZerrshia View Post
    I'm not digging for it either. Yoshida does so many interviews with so many different media outlets every year that it is hard to find very specific answers about topics that are not really something the community at large wants or the game needs and therefore are only addressed offhandedly if that interviewer happens to ask about it directly for whatever reason.
    Quote Originally Posted by BrachyXIV View Post
    Well that doesn't help to this argument. The closest to a quote I could find was someone saying they addressed it during the BETA, you know.. 1.0 when rendering the game at all was an achievement.
    Scroll up. Rongway already posted the relevant interview (from October 2020) hours before you had this conversation about how you don't know where to find the interview.
    (4)

  4. #4
    Player
    BrachyXIV's Avatar
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    Sammie Thighmastah
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    Diabolos
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    Warrior Lv 80
    Quote Originally Posted by Iscah View Post
    Scroll up. Rongway already posted the relevant interview (from October 2020) hours before you had this conversation about how you don't know where to find the interview.
    You mean the one I also replied to? where they talk about more icons for your permanently placed name tag and what can be drawn on it? Which has nothing to do with Chat Bubbles popping as that is already a thing happening on NPCs?
    (1)

  5. #5
    Player
    Iscah's Avatar
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    Aurelie Moonsong
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    Bismarck
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    Quote Originally Posted by BrachyXIV View Post
    You mean the one I also replied to? where they talk about more icons for your permanently placed name tag and what can be drawn on it? Which has nothing to do with Chat Bubbles popping as that is already a thing happening on NPCs?
    It does have something to do with chat bubbles because they are likewise, as was highlighted in the quote, "a 2D interface element displayed based on a character’s 3D coordinates, which is more resource-intensive than it may seem".

    It happens sparingly on NPCs in pre-programmed situations, and they've allowed for whatever system resources that needs, but that doesn't automatically mean they can let it work freely for players as well.
    (5)
    Last edited by Iscah; 02-12-2021 at 01:59 PM.

  6. #6
    Player
    BrachyXIV's Avatar
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    Sammie Thighmastah
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    Diabolos
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    Warrior Lv 80
    Quote Originally Posted by Iscah View Post
    It does have something to do with chat bubbles because they are likewise, as was highlighted in the quote, "a 2D interface element displayed based on a character’s 3D coordinates, which is more resource-intensive than it may seem".

    It happens sparingly on NPCs in pre-programmed situations, and they've allowed for whatever system resources that needs, but that doesn't automatically mean they can let it work freely for players as well.
    How is this any different from Prisms? Animated pop ups that follow your character coordinates around and are so necessary to have like those Indigo Stars. Those sure are some priority intensive necessary coordinate following animated pngs.
    (1)

  7. #7
    Player
    Rongway's Avatar
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    Cyrillo Rongway
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    Hyperion
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    Black Mage Lv 100
    Quote Originally Posted by BrachyXIV View Post
    How is this any different from Prisms? Animated pop ups that follow your character coordinates around and are so necessary to have like those Indigo Stars. Those sure are some priority intensive necessary coordinate following animated pngs.
    Magicked prisms are 3D rendered effects.
    (4)
    Error 3102 Club, Order of the 52nd Hour

  8. #8
    Player
    Iscah's Avatar
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    Aurelie Moonsong
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    Bismarck
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    Summoner Lv 90
    Quote Originally Posted by BrachyXIV View Post
    How is this any different from Prisms? Animated pop ups that follow your character coordinates around and are so necessary to have like those Indigo Stars. Those sure are some priority intensive necessary coordinate following animated pngs.
    Whether the prisms are 2D or 3D, it's something that already exists and had system resources assigned to it.

    That doesn't mean additional resources can be assigned to another new thing on top of that. Maybe it could have been done instead but it wasn't and now there's no more power that can be allocated to it.

    And yes, the prisms do appear to be 3D objects, even if that object is a flat card with a 2D picture on it. If you move the camera around you will see it changes with perspective, occupying a "real" cylindrical space above your character's head and being "filmed" by the camera, whereas nameplates and speech bubbles are flat 2D objects that seem to be applied over the finished image and aren't affected by perspective.
    (4)

  9. #9
    Player
    MicahZerrshia's Avatar
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    Nadja Zielle
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    Sargatanas
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    Arcanist Lv 100
    Quote Originally Posted by BrachyXIV View Post
    Well that doesn't help to this argument. The closest to a quote I could find was someone saying they addressed it during the BETA, you know.. 1.0 when rendering the game at all was an achievement.
    No, this was during shadowbringers. But again I am not searching for it just to prove it to someone on the forums. I was just trying to provide some feedback, you either take it or you don't. But don't expect to see this anytime soon, if ever, for multiple reasons that have been laid out for you.
    (3)