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  1. #1
    Player
    Fullmoon64's Avatar
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    Sep 2013
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    Ul'Dah
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    16
    Character
    Ozan Hikayeci
    World
    Gilgamesh
    Main Class
    Red Mage Lv 80

    Lightbulb Fan theory of Sage spells/abilities and job gauge.

    Out of hype and boredom, I created a fan-theory spell/ability list for Sage level 1-70, as well as concept art for the job gauge based on my proposed theory for this new "barrier" healer's niche.

    https://docs.google.com/document/d/1...it?usp=sharing

    The job gauge concept art is at the end of the document.

    Hint: It starts to get interesting around level 30.

    I may eventually edit this later if I think of how to expand on it in a meaningful way through level 80 and 90 besides just boosting the pre-existing spells to more powerful versions.

    Now, I know the potencies and stuff may not be super balanced (my mind doesn't work that way), but I tried my best to take the other healers and give Sage something similar, but different!

    Do you have your own theories? Let me know what you think!

    - Ozan

    --

    Disclaimer: This is an original fan-made concept by me (Ozan Hikayeci [Gilgamesh]) based on how I think this class may work judging on what we have learned about the class so far. I do not claim to know how the class will actually work, nor do I own any materials resembling that which is copywritten by SquareEnix. I simply made this for fun, so take your over-critical attitude (if you have one) somewhere else! :P
    (1)

  2. #2
    Player
    GrimGale's Avatar
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    Sep 2013
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    1,112
    Character
    Grim Gaelasch
    World
    Moogle
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Fullmoon64 View Post
    Out of hype and boredom, I created a fan-theory spell/ability list for Sage level 1-70, as well as concept art for the job gauge based on my proposed theory for this new "barrier" healer's niche.

    https://docs.google.com/document/d/1...it?usp=sharing

    The job gauge concept art is at the end of the document.

    Hint: It starts to get interesting around level 30.

    I may eventually edit this later if I think of how to expand on it in a meaningful way through level 80 and 90 besides just boosting the pre-existing spells to more powerful versions.

    Now, I know the potencies and stuff may not be super balanced (my mind doesn't work that way), but I tried my best to take the other healers and give Sage something similar, but different!

    Do you have your own theories? Let me know what you think!

    - Ozan

    --

    Disclaimer: This is an original fan-made concept by me (Ozan Hikayeci [Gilgamesh]) based on how I think this class may work judging on what we have learned about the class so far. I do not claim to know how the class will actually work, nor do I own any materials resembling that which is copywritten by SquareEnix. I simply made this for fun, so take your over-critical attitude (if you have one) somewhere else! :P
    So it has like a "mix" system of sorts? Just like all those Chemist concepts. I guess it makes for an interesting system.

    The ability that turns your damage into healing is maybe too short in terms of duration. 5 seconds in this game is barely 2gcds, considering the offensive casts here are 2.5s long.
    (1)

  3. #3
    Player
    Fullmoon64's Avatar
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    Sep 2013
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    Ul'Dah
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    16
    Character
    Ozan Hikayeci
    World
    Gilgamesh
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by GrimGale View Post
    So it has like a "mix" system of sorts? Just like all those Chemist concepts. I guess it makes for an interesting system.

    The ability that turns your damage into healing is maybe too short in terms of duration. 5 seconds in this game is barely 2gcds, considering the offensive casts here are 2.5s long.
    Yeah, it’s basically AST cards, only you choose what buff “you” get in the end, and the different aether types determine different job-specific ability effects.

    At the point where I was coming up with the 55-70 I was mentally pretty drained trying to make it all fit, so I made the buff times all the same length, but of course, if longer makes more sense for that one, I would agree! Mostly I didn’t want to carbon copy any pre-existing ability when it came to the unique job abilities I came up with, so while it’s basically a “Bloodbath” buff that can be applied to anyone, I didn’t want it to be exactly the same.

    Thanks for the comment!
    (0)

  4. #4
    Player
    Piarkire's Avatar
    Join Date
    Jul 2020
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    10
    Character
    Raina Meerbow
    World
    Cerberus
    Main Class
    Paladin Lv 90
    The main problem I see with your theory is that there is no change at all between Weaken and Weaken II; you'll want to make a noticeable upgrade if you're going to upgrade an action into something higher level.

    That being said, there's probably too many direct heals in the list, enough to compete with WHM's GCD healing. Everything else is either good or interesting.

    P.S. I also have my own theory here: https://docs.google.com/document/d/1...6OqaHXQugibBE/
    (2)
    Last edited by Piarkire; 02-09-2021 at 12:11 PM.

  5. #5
    Player
    Fullmoon64's Avatar
    Join Date
    Sep 2013
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    Ul'Dah
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    16
    Character
    Ozan Hikayeci
    World
    Gilgamesh
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by Piarkire View Post
    The main problem I see with your theory is that there is no change at all between Weaken and Weaken II; you'll want to make a noticeable upgrade if you're going to upgrade an action into something higher level.

    That being said, there's probably too many direct heals in the list, enough to compete with WHM's GCD healing. Everything else is either good or interesting.

    P.S. I also have my own theory here: https://docs.google.com/document/d/1...6OqaHXQugibBE/

    Ope, I did forget to change that potency. I’ll fix it. lol I meant to make it the same as like Bio II tier. Hehe

    I requested access to you doc since it doesn’t look like it’s open for viewing. Can’t wait to take a look!

    EDIT:

    I changed the duration of Operational Asterisk to 15s to make it a little more useful, and I changed the damage over time potency of Weaken II to 40.

    I like your take on what Sage could be too! I like the sort of call-back to HW AST some of the abilities have! We can only hope that with essentially half of AST's kit being taken away that we at least get those affects back. That hope is what held me back from doing more time mage-y HW AST abilities.

    I'm also surprised out similarly our ability/spells names turned out to be. XD

    Thanks for sharing! Any other fan theories?
    (0)
    Last edited by Fullmoon64; 02-10-2021 at 10:02 AM.

  6. #6
    Player
    Piarkire's Avatar
    Join Date
    Jul 2020
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    10
    Character
    Raina Meerbow
    World
    Cerberus
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Fullmoon64 View Post
    I like your take on what Sage could be too! I like the sort of call-back to HW AST some of the abilities have! We can only hope that with essentially half of AST's kit being taken away that we at least get those affects back. That hope is what held me back from doing more time mage-y HW AST abilities.
    Out of curiosity, what were these callback-like abilities? I wasn't here in HW so idk XD

    Quote Originally Posted by Fullmoon64 View Post
    I'm also surprised out similarly our ability/spells names turned out to be. XD

    Thanks for sharing! Any other fan theories?
    I did shift some of the names around to hopefully sound more reasonable for what the effect could be. Additionally, the level 50 shield ability was a bit of a test if FFXIV could accomplish such a thing.
    (1)

  7. #7
    Player
    Fullmoon64's Avatar
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    Sep 2013
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    Ul'Dah
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    16
    Character
    Ozan Hikayeci
    World
    Gilgamesh
    Main Class
    Red Mage Lv 80

    Quote Originally Posted by Piarkire View Post
    Out of curiosity, what were these callback-like abilities? I wasn't here in HW so idk XD
    Back when AST was first introduced, each card had it's own effects that are completely different. I think the main reasoning was because previously MP wasn't fixed at 10k and there was a TP gauge for most melee physical abilities. For example, Spire granted a TP regen, Arrow reduced cast and recast time of spells and weaponskills (basically like Haste [TM]), Balance was a 10% damage increase, Bole was 20% damage reduction, Spear was 10% crit up (there was no direct hit back then), and Ewer was an MP regen.

    We also had a "Royal Road" ability, which allowed you to spend a card with an additional perk. The above effects were either AOE based around the caster if you used Royal Road with Ewer or Spire, with the effect of the original card reduced by 50%. Royal Road-ing Bole or Balance made the card you used 150% effective. And finally, the Royal Road effect for Arrow and Spear doubled the duration of the card's buff that you were applying. It was an amazing yet complex system; I think a lot of people either were having a hard time with remembering what cards did what (even though the job gauge was very helpful), or with the massive changes to MP/TP and crit stats, they changed it.

    So, in that regard, Defensive Formation is similar to using Bole with a Ewer/Spire Royal Road, and Strategic Formation is similar to Arrow with Ewer/Spire Royal Road. :3

    A lot of those abilities (as well as the HW version of Celestial Opposition (which used to have a STUN(1) and doubled the duration of ALL buffs within the AOE) were very Time Magey, which left a lot of people wanting Time Mage to make up for the loss of those time-manipulative abilities like that. I definitely miss HW AST and hope that Sage brings old AST cards back, or that Sage fills that Time Mage-y hole we all have since AST changed.
    (0)