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  1. #11
    Player
    Krausus's Avatar
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    Mar 2011
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    Ul'dah
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    2,126
    Character
    Krausus Dracul
    World
    Famfrit
    Main Class
    Ninja Lv 90
    Quote Originally Posted by Irishwars View Post
    Me either

    Toooo many mmorpgs or whatever you want to call them now a days. No one can keep track of all them unless you work for a mmorpg website like zam.

    Its an extension of EVE online. From what i hear it is for PS3 users and what they do is battle for control of planets on the planets for the PC gamers that play EVE. Cool idea but nothing that is gonna compete against any MMO will probably mostly be existing EVE players that want to do more than just space combat and space mining.
    (0)

  2. #12
    Player
    Sephrick's Avatar
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    Mar 2011
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    1,900
    Character
    Sephrick Markarius
    World
    Excalibur
    Main Class
    Gladiator Lv 70
    Quote Originally Posted by Rokien View Post
    So, Dust 514 is a good example for this, a new mmo game that is free to play that has around 7 years worth of game time. What is ffxiv going to do? Right now it takes 0 time to level up each class/job. The only thing that takes time right now is drops. Repeating raid over and over and over again isn't a good way to keep that longevity. So, I'm just wondering what are you going to do Yoshi to keep players engaged for 7+ years?

    http://www.youtube.com/watch?v=gxeg6...layer_embedded
    So I assume you have all Luminaries tools, Gambler's Crown, Butchers Crown and all the achievement titles?

    We all know what Yoshida is doing, he's making a new game. It's kind of pointless to put seven years worth of content in a game that's getting rebooted in about six months.

    And Dust 514 is more of an expansion than a whole new game. It has the benefit of being directly tied into an established MMO.

    And as for "0 time to level classes," that's all in how a player chooses to play. I've been doin my Pug with leves alone to work on the currency achievement. Once it's 30 I'll switch to the GC leves so I can work on the seals achievement too.

    I'm choosing to take my time and explore he available content. I see a lot of people yap about a lack of content. Well, I disagree. XIV is all about choice.

    But here's my question to you: what are we supposed to do for seven years that doesn't involve repetition?

    Even in XI, it was all repitition. Most endgame shells did this: Dynamis two days a week, Sky one day, Sea another. ToAU era? Add on Nyzul Isle, ZNMS and Salvage and you've now got a full week of the same boring ass events week in and week out. Bu that's just an MMO. XIV just allows people to skip one part of the bigger picture -- for now.

    I just don't understand how you can ask for a grind but in the same post bitch about the grind.

    "Give us stuff that takes a long time but not stuff that we have to repeat."

    As of 2.0 there will be Hemlet Defense, Imperial Stronghold and Weapons, Ifrit/Moogle/Darkhold/Toto Rak rejuvenated through equips being made convertable, new GC ranks and quests, new general quests, Garuda, high lrvrl recipes and in 1.22a two more Hamlets and job specific weapons and their upgrades.

    Plus there's still AV, CC, materia melding (unless you already have quintuple melds on every slot), achievements, live events, beastmen strongholds, Spiritbond parties (i.e. level grinding).

    If you think about it, spiritbond really is a form of leveling, especially if taken from a hard core perspective.

    You have to grind exp in hopes you get the stats you want. Then when you do get the stats you want you have to hope that the act of applying your new "levels" doesn't blow up and erase it all.

    A truly hardcore player will be the one with all quintuple-melded HQ gear. But that might take years.

    And there's that beautiful mix of casuals and hardcore in the same events.

    A group of casuals in all AF can clear a raid, but not nearly as efficiently as a hardcore player. Thus giving the more chances at loot or more time to do other activities. As if they were just a higher level.
    (3)

  3. #13
    Player
    Jinko's Avatar
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    Mar 2011
    Location
    Gridania
    Posts
    5,656
    Character
    Jinko Jinko
    World
    Moogle
    Main Class
    Arcanist Lv 80
    Well go play it then Rokien
    (1)

  4. #14
    Player

    Join Date
    Mar 2011
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    Ul'dah
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    202
    Quote Originally Posted by Rokien View Post
    Right now it takes 0 time to level up each class/job. The only thing that takes time right now is drops. Repeating raid over and over and over again isn't a good way to keep that longevity.
    Yeah if only they were aware at how bland the current build of the game is and maybe they could start developing massive overhauls in hopes of making a really good game. Oh well.
    (2)
    ~ Paradise Oblivion
    ~ http://po.clancentral.us

  5. #15
    Player
    Shikoba's Avatar
    Join Date
    Apr 2012
    Location
    Gridania
    Posts
    107
    Character
    Shikoba Anaba
    World
    Diabolos
    Main Class
    Lancer Lv 60
    Dust looks good... but I don't trust the EVE devs much. Sure, they say it is free to play, but there will be micro transactions. Did you know they charged their paying players with micro transactions? Was quite the controversy. I don't have much faith in Dust, but we'll see.
    (0)

  6. #16
    Player Andrien's Avatar
    Join Date
    Mar 2011
    Posts
    2,437
    Character
    Andrien Bellcross
    World
    Sargatanas
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by bobbygunz View Post
    Yeah... because Eve is oh so obscure.

    DUST is a pretty recognizable name among upcoming MMOs, since it's one of the few being released on PS3 besides FFXIV and Blade and Soul.
    what, B&S planned for console release??
    Now I remember readin about Sony and NCsoft partnership with each other. But, is this true?
    (0)

  7. #17
    Player
    Lux_Rayna's Avatar
    Join Date
    Dec 2011
    Posts
    911
    Character
    Vynce Walker
    World
    Sargatanas
    Main Class
    Miner Lv 50
    Quote Originally Posted by Rokien View Post
    So, Dust 514 is a good example for this, a new mmo game that is free to play that has around 7 years worth of game time. What is ffxiv going to do? Right now it takes 0 time to level up each class/job. The only thing that takes time right now is drops. Repeating raid over and over and over again isn't a good way to keep that longevity. So, I'm just wondering what are you going to do Yoshi to keep players engaged for 7+ years?
    Good lord Rokien, you strike again lol. First of all:

    1) FFXIV =/= 2.0. I wish I could stop repeating this but alas, there are still those who (derp) dont get it. How can we answer this question when we haven't even seen the full game. At most we've played with a few of the mechanics and a few of the dungeons that will be in 2.0. You are analyzing a scrap product, that *will* be scrapped shortly. At most this is a 2.0 preview, like a demo.


    2) To answer your question anyway (why i have no idea), longevity is a function of how much ppl want to continue playing the game. WoW is still active to this day and all it does is add raid, add gear for raid, repeat. You dont really have to do anything except create a world that ppl love. After that, give them new content every now and then and they'll be happy.


    FFXIV 2.0 will do what every game does, add new content periodically.
    (2)

  8. #18
    Player
    Krausus's Avatar
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    Mar 2011
    Location
    Ul'dah
    Posts
    2,126
    Character
    Krausus Dracul
    World
    Famfrit
    Main Class
    Ninja Lv 90
    Quote Originally Posted by Sephrick View Post
    lots of good points

    You forget Rokien is excluded from all that content since no one will wait for him to run to it.
    (2)

  9. #19
    Player
    Antanias's Avatar
    Join Date
    Mar 2011
    Posts
    2,549
    Character
    Exocryst Lebreska
    World
    Coeurl
    Main Class
    Lancer Lv 80
    Quote Originally Posted by Krausus View Post
    You forget Rokien is excluded from all that content since no one will wait for him to run to it.
    Charlie Sheen called, and said "WINNING!!!"
    (0)
    <--Giver of yarns, not the giver of darns :3
    Follow me on Twitter @Antanias_

  10. #20
    Player
    NefarioCall's Avatar
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    Mar 2011
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    Ul'Dah
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    1,093
    Character
    Nefario Call
    World
    Cactuar
    Main Class
    Alchemist Lv 80
    Well, if FFXI could last ten years on a stand in one spot and mash buttons to grind for about 200 days of your life so you can do the cool stuff, then FFXIV will be fine. I loved FFXI, it's my favorite of the FF titles, and i withstood the grind for all the great things that it had more than that ... so things like achievements or general content. A level sync with good reasons for players to revisit, and some uber hardcore items like relic weapons etc. Add enough content to LS houses and building as well. PVP has a kind of longevity to it that PVE never achieves as well. Should be fine.
    (0)
    --------------
    http://forum.square-enix.com/ffxiv/threads/145190-Dungeons-Opening-Up-To-Explore
    Make it happen.

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