So I assume you have all Luminaries tools, Gambler's Crown, Butchers Crown and all the achievement titles?
We all know what Yoshida is doing, he's making a new game. It's kind of pointless to put seven years worth of content in a game that's getting rebooted in about six months.
And Dust 514 is more of an expansion than a whole new game. It has the benefit of being directly tied into an established MMO.
And as for "0 time to level classes," that's all in how a player chooses to play. I've been doin my Pug with leves alone to work on the currency achievement. Once it's 30 I'll switch to the GC leves so I can work on the seals achievement too.
I'm choosing to take my time and explore he available content. I see a lot of people yap about a lack of content. Well, I disagree. XIV is all about choice.
But here's my question to you: what are we supposed to do for seven years that doesn't involve repetition?
Even in XI, it was all repitition. Most endgame shells did this: Dynamis two days a week, Sky one day, Sea another. ToAU era? Add on Nyzul Isle, ZNMS and Salvage and you've now got a full week of the same boring ass events week in and week out. Bu that's just an MMO. XIV just allows people to skip one part of the bigger picture -- for now.
I just don't understand how you can ask for a grind but in the same post bitch about the grind.
"Give us stuff that takes a long time but not stuff that we have to repeat."
As of 2.0 there will be Hemlet Defense, Imperial Stronghold and Weapons, Ifrit/Moogle/Darkhold/Toto Rak rejuvenated through equips being made convertable, new GC ranks and quests, new general quests, Garuda, high lrvrl recipes and in 1.22a two more Hamlets and job specific weapons and their upgrades.
Plus there's still AV, CC, materia melding (unless you already have quintuple melds on every slot), achievements, live events, beastmen strongholds, Spiritbond parties (i.e. level grinding).
If you think about it, spiritbond really is a form of leveling, especially if taken from a hard core perspective.
You have to grind exp in hopes you get the stats you want. Then when you do get the stats you want you have to hope that the act of applying your new "levels" doesn't blow up and erase it all.
A truly hardcore player will be the one with all quintuple-melded HQ gear. But that might take years.
And there's that beautiful mix of casuals and hardcore in the same events.
A group of casuals in all AF can clear a raid, but not nearly as efficiently as a hardcore player. Thus giving the more chances at loot or more time to do other activities. As if they were just a higher level.