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  1. #1
    Player
    Rongway's Avatar
    Join Date
    Aug 2013
    Posts
    4,154
    Character
    Cyrillo Rongway
    World
    Hyperion
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by Flannel View Post
    I did try that, and unfortunately it made movement extremely awkward.
    Okay. So could you please clarify what you mean by

    I guess to summarize what I'm looking for is something that is basically legacy W/S but camera-based A/D in functionality. Is it possible to achieve that somehow?
    I thought that's what the config I shared was doing but it appears I misunderstood what you're asking for.


    I'm at least certain that I did address this part:
    the lack of the ability to press a button and have the camera either face where my character's facing or vice versa makes it a little bit less conventional. The camera is my biggest problem.
    Use the Save Current Camera Position and Return Camera to Saved Position keybinds to create a "snap camera to behind character" button.

    The reverse you don't have to do anything special for--it is the defining feature of Legacy movement. Move Forward snaps your character to the direction the camera is facing.
    (0)
    Error 3102 Club, Order of the 52nd Hour

  2. #2
    Player
    Flannel's Avatar
    Join Date
    Mar 2017
    Posts
    18
    Character
    Lionel Dubois
    World
    Siren
    Main Class
    Warrior Lv 60
    Quote Originally Posted by Rongway View Post
    Okay. So could you please clarify what you mean by



    I thought that's what the config I shared was doing but it appears I misunderstood what you're asking for.


    I'm at least certain that I did address this part:

    Use the Save Current Camera Position and Return Camera to Saved Position keybinds to create a "snap camera to behind character" button.

    The reverse you don't have to do anything special for--it is the defining feature of Legacy movement. Move Forward snaps your character to the direction the camera is facing.
    To clarify, I wanted A/D to still move the character but be more like how A/D functions with camera-based movement. (basically, turning much faster. Character Turn Speed sadly doesn't seem to have any effect on this)

    As for the camera snap you suggested, I'll definitely look into that.
    (0)

  3. #3
    Player
    Rongway's Avatar
    Join Date
    Aug 2013
    Posts
    4,154
    Character
    Cyrillo Rongway
    World
    Hyperion
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by Flannel View Post
    To clarify, I wanted A/D to still move the character
    Then it sounds like you want to map A and D to "Move Left / Turn Left" and "Move Right / Turn Right".
    (0)
    Error 3102 Club, Order of the 52nd Hour

  4. #4
    Player
    Flannel's Avatar
    Join Date
    Mar 2017
    Posts
    18
    Character
    Lionel Dubois
    World
    Siren
    Main Class
    Warrior Lv 60
    Quote Originally Posted by Rongway View Post
    Then it sounds like you want to map A and D to "Move Left / Turn Left" and "Move Right / Turn Right".
    Is it possible to have it double mapped like that?
    (0)

  5. #5
    Player
    Rongway's Avatar
    Join Date
    Aug 2013
    Posts
    4,154
    Character
    Cyrillo Rongway
    World
    Hyperion
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by Flannel View Post
    Is it possible to have it double mapped like that?
    "Move ____ / Turn ____" is a single keybind for each direction. What you probably think of as "turning" is "Point Camera to the _____". This is perhaps one of the most confusing parts about switching between Legacy and non-Legacy.
    (0)
    Error 3102 Club, Order of the 52nd Hour