Quote Originally Posted by Rongway View Post
Okay. So could you please clarify what you mean by



I thought that's what the config I shared was doing but it appears I misunderstood what you're asking for.


I'm at least certain that I did address this part:

Use the Save Current Camera Position and Return Camera to Saved Position keybinds to create a "snap camera to behind character" button.

The reverse you don't have to do anything special for--it is the defining feature of Legacy movement. Move Forward snaps your character to the direction the camera is facing.
To clarify, I wanted A/D to still move the character but be more like how A/D functions with camera-based movement. (basically, turning much faster. Character Turn Speed sadly doesn't seem to have any effect on this)

As for the camera snap you suggested, I'll definitely look into that.