I think the most wanted talked about item I hoped to see coming in the future is the introduction of glamour chests for homes. It's annoying having to go to the Inn or barracks each time, please give us our own glamour chests
I think the most wanted talked about item I hoped to see coming in the future is the introduction of glamour chests for homes. It's annoying having to go to the Inn or barracks each time, please give us our own glamour chests
I agree, but also I'd like to have a pocket or chest of w/e for all the relicsthe replica alone would be around 40 slots already, which hurts my glam dresser (that is already full + 1 retainer)
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Would also be really nice if all Mogstation glam went in the armoire.
I haven't poked at the game's memory space for that, but in all honesty the armoire is probably a giant bitfield -- a big series of on/off switches, one for every single item that can potentially be put in the armoire, with the switch toggled 'on' or 'off' depending on if you have the item in there. Which is an awfully nice way to reduce the need for storage when you have 'list of gear X that would be in the glamour dresser' and can condense it down to only a single 1/0 bit for each item (meaning one byte could be used to store 8 items in the armoire).
But I'd imagine every time they add more things to the list of 'what can be put in the armoire', that bitfield probably gets longer for every single account. So if they add 16 new possible items to the armoire, the armoire of every single account gets two bytes longer. And if you add every single mogstation item and seasonal event item and level 1 glamour item (like the "Scion <whatever>'s" outfits) -- all the corsages, all the earrings and whatnot -- I imagine the added size multiplied by the number of players is something they'd be concerned about.
In contrast, I expect the glamour dresser is just a fixed-size array, like 400 little boxes which can each contain a (very large) integer which is the ID of a piece of gear. So you just have 400 boxes, and even if each of those boxes were 8 bytes in size (so you can stick a 64-bit number in each, because FUTURE PROOFING), that'd still be only 3200 bytes per glamour dresser. And no matter how many new pieces of gear you add to the game, the glamour dresser doesn't require changes (and the code working with the glamour dresser doesn't need to change, as a result).
Moreover, from what I understand, the glamour dresser puts the player in a weird state, and to avoid problems, that's why glamour dressers only appear in private instances -- places that no one else could be in -- like the inn rooms and squadron barracks.
So as a programmer, I can understand the headaches they might have in trying to move more things into the armoire, or to rework the glamour system such that the glamour dressers could be put somewhere more convenient.
As a player, I really feel like all the seasonal event stuff, Mogstation stuff... anything that's level 1 glamour items, really... should be in the armoire, and the glamour dresser really ought to be more conveniently accessible.
(I cannot figure out why on earth there's any rational technical reason that glamour plates would only work in hub cities and housing areas, though. That one baffles me.)
I aim to make my posts engaging and entertaining, even when you might not agree with me. And failing that, I'll just be very, VERY wordy.Originally Posted by Packetdancer
The healer main's struggle for pants is both real, and unending. Be strong, sister. #GiveUsMorePants2k20 #HealersNotRevealers #RandomOtherSleepDeprivedHashtagsHere
The key criteria seem to be that the zone doesn't contain enemies and isn't instanced. (You can't apply plates in places like the Rising Stones.)
The devs have said that they originally planned on giving us Glamour Dressers we could put in our houses, but that the game's ugly as hell coding makes it borderline impossible and they've basically abandoned the idea.
Yes, but I still can't fathom why that would impose a technical restriction on swapping out the appearance value for equipped gear. Especially since the instanced thing isn't 100% consistent; personal instances like inn rooms and the squadron barracks do allow applying glamour, whereas personal instances like the Rising Stones or Waking Sands do not. I half-suspect those instances differ based on what they branch off of, inasmuch as the inn rooms and squadron barracks are in the hub cities (where glamour can be applied) whereas the Rising Stones is in Revenant's Toll and the Waking Sands in Vesper Bay, both of which are out in the open world where you cannot apply them.
(Either way, I'm guessing the answer boils down to "spaghetti code". But based on oft-painful personal experience as a developer I can usually at least spot how the metaphorical code-pasta would've been boiled to get to that state; this one I admit totally mystifies me.)
I aim to make my posts engaging and entertaining, even when you might not agree with me. And failing that, I'll just be very, VERY wordy.Originally Posted by Packetdancer
The healer main's struggle for pants is both real, and unending. Be strong, sister. #GiveUsMorePants2k20 #HealersNotRevealers #RandomOtherSleepDeprivedHashtagsHere
To the best of my understanding, this one has to do with data retrieval request volume. They don't want all of us freely querying the plate tables, which is necessary to validate plate applications. By restricting it to just major cities, it reduces the volume by some projected factor that they find acceptable.
Ain't fun logging on thinking of what piece of gear to delete before i do stuff.
Also in regards to Packetdancer. Having looked at the amount of gear in this game they could with a good implementation manage to potentially compress all armor pieces down to needing about 200-300 byte by just remembering that a player got the entire armor set rather than individual pieces. So safe to say that storage wise a log would be significantly better than the armor dresser.
Last edited by GrizzlyTank; 02-08-2021 at 12:19 AM.
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